Aonuma on the inspiration for the train in Spirit Tracks, 2009.
Source: Iwata Asks
#Zelda
#SpiritTracksQuote
#AonumaQuote, #IwataQuote
https://www.hyruleinterviews.com/d6e65557dce34f32bf0407dd22533de3
Aonuma on the inspiration for the train in Spirit Tracks, 2009.
Source: Iwata Asks
#Zelda
#SpiritTracksQuote
#AonumaQuote, #IwataQuote
https://www.hyruleinterviews.com/d6e65557dce34f32bf0407dd22533de3
Aonuma on the difference between his leadership on console vs handheld Zelda, 2009.
Source: Iwata Asks
#Zelda
#PhantomHourglassQuote, #TwilightPrincessQuote, #SkywardSwordQuote, #SpiritTracksQuote
#IwataQuote, #AonumaQuote
https://www.hyruleinterviews.com/d6e65557dce34f32bf0407dd22533de3
#Linktober 6: Travel/Transport
Aonuma & Iwamoto on Spirit Tracks’ abandoned track-laying mechanics, 2009.
Source: Iwata Asks
Aonuma on why the DS Zelda titles used the toon Link design, 2010.
Source: Official Nintendo Magazine
#Zelda
#PhantomHourglassQuote, #SpiritTracksQuote
#AonumaQuote
Aonuma on making Zelda more independent and involved in Spirit Tracks, 2009.
Source: Kotaku
Aonuma on how the importance of relative scale led to the art style for DS Zelda titles, 2009.
Source: Eurogamer
#Zelda
#PhantomHourglassQuote, #SpiritTracksQuote
#AonumaQuote
Iwamoto on not concentrating too hard on making Spirit Tracks feel like a sequel, 2010.
Source: Nintendo Power
Aonuma on how controlling Zelda in Spirit Tracks came about, 2010.
Source: GamesTM
Aonuma on why the DS Zelda titles used the toon Link design, 2010.
Source: Official Nintendo Magazine
Aonuma on how controlling Zelda in Spirit Tracks came about, 2010.
Source: GamesTM