These data are of interest to therapists, social workers, and other mental health professionals working with late adolescents and young adults. The prevalence estimate—about 6% overall, rising in gamer-only samples—shows that Internet Gaming Disorder is a meaningful concern in this age group beyond adolescence. A key takeaway is that the choice of screening instruments and the overall quality of studies substantially shapes prevalence figures, underscoring the need for consistent, DSM-aligned assessment in clinical and educational settings.
Article Title: How widespread is Internet Gaming Disorder among young adults?
Link to PsyPost Article: ift dot tt/ByMx4JI
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