“Праздную на вечеринке в честь релиза SAROS от Housemarque и PlayStation.
Прекрасное достижение.
Приятно встретить старых друзей.
Здесь не хватает Рахула Кохли.
Поздравляю, Грегори Лауден, мой друг 🔥❤️”

@ Сэм Лейк

#SamLake #Housemarque #Saros

A Guerra de Identidade: A complacência da PlayStation, o renascer da XBOX e o pedestal da Nintendo

https://fed.brid.gy/r/https://www.eurogamer.pt/a-guerra-de-identidade-a-complacencia-da-playstation-o-renascer-da-xbox-e-o-pedestal-da-nintendo

So #LoveEternal had cool art but I didn’t like the, you know, mechanic, so 😅 I just beat it cause I’m stubborn.

I tried #TheTalosPrinciple2 but the tutorial puzzles were so badly designed I don’t trust them with the hard ones 🫣

So not a lot of luck with games lately but hey #Saros was awesome

Saros developer Housemarque has released some stats for the PS5-exclusive title after a month on sale, revealing 13.13 million player deaths and more. #SAROS https://gamesense.co/game/saros/news/discuss/saros-records-13.13-million-player-deaths-863-million-enemies-killed-since-april-30-launchplaystation-universe/
Saros Records 13.13 Million Player Deaths, 863 Million: SAROS : Gamesense.co

Saros developer Housemarque has released some stats for the PS5-exclusive title after a month on sale, revealing 13.13 million player deaths and more.

ひとつの惑星の魂を見つけ出す──世界観の構築『SAROS』の楽曲制作に迫る
https://blog.ja.playstation.com/2026/05/27/20260527-saros-interview-feature-o/

#playstation #PS5 #PS_Store #SAROS

ひとつの惑星の魂を見つけ出す──世界観の構築『SAROS』の楽曲制作に迫る

『SAROS』オリジナルサウンドトラックを手掛けた作曲家が、HousemarqueのSFアクション大作を彩る、本作の楽曲制作の詳細を語る

PlayStation.Blog 日本語

L'hands-on di Saros conferma le attese: 3 ore di gameplay rivelano un titolo solido e promettente. Nel frattempo il genere roguelike continua a dominare la scena, consolidando la sua popolarità grazie a una formula basata su sfida costante e progressione.

#Saros #roguelike #gamingnews