Hab irgendwie das Gefühl, dass beim #pathbuilder es ein Update gab? Warum gibt's beim menschlichen Druiden mit Barkeeper Aspiration kein "Skilled Heritage" mehr, nur noch "Skilled Human"?
Hab irgendwie das Gefühl, dass beim #pathbuilder es ein Update gab? Warum gibt's beim menschlichen Druiden mit Barkeeper Aspiration kein "Skilled Heritage" mehr, nur noch "Skilled Human"?
I'm updating my #PF2e Life Oracle to the PC2 Remastered rules in #pathbuilder and I gotta say, I'm slightly disappointed.
Paizo succeeded in simplifying the Oracle and created a very interesting class option with cursebound feats. But the mysteries have become bland, now that their downsides are no longer coupled with their benefits.
The Life Oracle is supposed to be "bleeding vitality", constantly giving life to their environment whilst wilting away themselves. The classic mystery did this perfectly, by empowering the healing of others whilst penalizing being healed yourself, or even taking damage when healing.
In the Remastered version, this entire dynamic is gone, as far as I can tell. You are more heavily penalized when being healed, but your environment gets nothing in return for this. Your "Nudge of Fate" feat is conceptually very different from "bleeding away your vitality", and it doesn't scale with your cursebound value. Your healing is actually less potent now than a Cleric (who can take the Healing Hands feat at 1st level), and you have full control over it. It's not "spilling out" so to speak. The classic Life Oracle during combat was a wellspring of hitpoints for everyone else, the Remastered Life Oracle is simply a person with a Do Not Attempt To Heal-order stapled to their robes.
So Life just went from one of the most interesting mysteries to one of the most bland. Same goes for Flame (although Flame and Tempest oracles are finally getting access to appropriate spells like Fireball and Chain Lightning, which is very good!)
I feel like this could've been solved by giving each mystery one or two unique feats, like the Druid's orders. The feats would've made up for the benefits lost in making the curses downside-only.
All of my grievances would've been solved with a Life mystery-unique cursebound feat which said "You can give a maximum of level x cursebound trait hitpoints to a creature within 15 ft., you then take (half?) that amount in damage. Target is then immune until next daily preparations". Which is sort of a one-time extra powerful version of the Life Link revelation spell.
Or one that said "Your next action is to cast a healing divine spell. If you are cursebound 1, you roll d12's instead of d8's/d10's. If cursebound 2, also 1-action heal the creature closest to you. If cursebound 3, also cast a 3-action heal of 5 levels lower. In all cases, you take damage equal to your cursebound value times your level" These basically copy the old mystery's benefits in the form of a cursebound feat, keeping both the new structure and the unique flavor.
In short, I really like the *idea* of the Remastered Oracle, but in terms of content, I wish choosing your mystery was more special than picking a curse and three extra spells.
One thing that has come out of grieving this week has been the occasional distraction of working on my homebrew #Pathfinder ancestries, the Ulvar (wolf folk) and Ursidon (Bearfolk). I’ve gotten both of them, the 8 heritage (4 each) and 40 ancestry feats (20 each) into my #Foundry and #Pathbuilder.
I can't praise #Pathbuilder enough when playing #Pathfinder2E. Such a fantastic app. All my players use it.
And when I'm bored I'll experiment with builds on it... I have far too many characters to use.