Hab irgendwie das Gefühl, dass beim #pathbuilder es ein Update gab? Warum gibt's beim menschlichen Druiden mit Barkeeper Aspiration kein "Skilled Heritage" mehr, nur noch "Skilled Human"?

#pathfinder #pnpde

Tagesprojekt Nr. 1 (mal sehen, wie viele ich schaffe, bevor ich zu müde werde): The Remaster of #NivVanDerZee, seines Zeichens swashbuckelnde #Piratte in meiner Gatewalkers #Pathfinder2-Runde. Mithilfe des #Pathbuilder|s baue ich Niv Level für Level, Schritt für Schritt nach, so gut ich kann. Bin gespannt, wie viel sich am Ende doch verändert hat. Es sagen ja immer alle, die Änderungen des Remaster seien Kleinkram, ich seh das noch immer anders. 😉

I'm updating my #PF2e Life Oracle to the PC2 Remastered rules in #pathbuilder and I gotta say, I'm slightly disappointed.

Paizo succeeded in simplifying the Oracle and created a very interesting class option with cursebound feats. But the mysteries have become bland, now that their downsides are no longer coupled with their benefits.

The Life Oracle is supposed to be "bleeding vitality", constantly giving life to their environment whilst wilting away themselves. The classic mystery did this perfectly, by empowering the healing of others whilst penalizing being healed yourself, or even taking damage when healing.

In the Remastered version, this entire dynamic is gone, as far as I can tell. You are more heavily penalized when being healed, but your environment gets nothing in return for this. Your "Nudge of Fate" feat is conceptually very different from "bleeding away your vitality", and it doesn't scale with your cursebound value. Your healing is actually less potent now than a Cleric (who can take the Healing Hands feat at 1st level), and you have full control over it. It's not "spilling out" so to speak. The classic Life Oracle during combat was a wellspring of hitpoints for everyone else, the Remastered Life Oracle is simply a person with a Do Not Attempt To Heal-order stapled to their robes.

So Life just went from one of the most interesting mysteries to one of the most bland. Same goes for Flame (although Flame and Tempest oracles are finally getting access to appropriate spells like Fireball and Chain Lightning, which is very good!)

I feel like this could've been solved by giving each mystery one or two unique feats, like the Druid's orders. The feats would've made up for the benefits lost in making the curses downside-only.

All of my grievances would've been solved with a Life mystery-unique cursebound feat which said "You can give a maximum of level x cursebound trait hitpoints to a creature within 15 ft., you then take (half?) that amount in damage. Target is then immune until next daily preparations". Which is sort of a one-time extra powerful version of the Life Link revelation spell.

Or one that said "Your next action is to cast a healing divine spell. If you are cursebound 1, you roll d12's instead of d8's/d10's. If cursebound 2, also 1-action heal the creature closest to you. If cursebound 3, also cast a 3-action heal of 5 levels lower. In all cases, you take damage equal to your cursebound value times your level" These basically copy the old mystery's benefits in the form of a cursebound feat, keeping both the new structure and the unique flavor.

In short, I really like the *idea* of the Remastered Oracle, but in terms of content, I wish choosing your mystery was more special than picking a curse and three extra spells.

@moonmoth Für die Umstellung der Chars würde ich tatsächlich mindestens zwei Sitzungen einplanen. Ich benutze selbst den #Pathbuilder und würde den auch mit den Kids nutzen wollen. Damit geht vieles leichter von der Hand und man kann das System kennenlernen, ohne sofort alles zu wissen und alle Bücher zu besitzen.
I will say, making sure my bespoke world can be built both in #FoundryVTT and #pathbuilder has made me go through and make sure the homebrew stuff is robust!

One thing that has come out of grieving this week has been the occasional distraction of working on my homebrew #Pathfinder ancestries, the Ulvar (wolf folk) and Ursidon (Bearfolk). I’ve gotten both of them, the 8 heritage (4 each) and 40 ancestry feats (20 each) into my #Foundry and #Pathbuilder.

#PF2E #Pathfinder2E

I've been playing around with the custom ancestry, heritage, and feat functionality in #Pathbuilder. It's not perfect and there's definitely a learning curve with some of it, but I'm pleased to have it. I have about 4 ancestries I intend to create, or am in the process of creating for my homebrew world.
#PF2E #Pathfinder2E
Beim Klabautermann ist #WHFRP Second Edition ein unintuitives Frickelsystem von tausenden, auch noch schlecht auf den Bögen präsentierten Werten. Und diese ganze Rechnerei und ständige Sucherei immer nur dafür, am Ende in Kämpfen doch NIX gebacken zu bekommen, weil man recht lange einen Nobody spielt. Ich bin vielleicht zu sehr von #Pathfinder2 und dem #Pathbuilder verwöhnt, aber mir sind kompetente Figuren inzwischen doch deutlich lieber. Schade, denn die Leute, mit denen ich spiele, sind toll.

I can't praise #Pathbuilder enough when playing #Pathfinder2E. Such a fantastic app. All my players use it.

And when I'm bored I'll experiment with builds on it... I have far too many characters to use.

@PenPaperDice @moonmoth Ich bin ja auch grade erst frisch in #Pathfinder2 und den #Gatewalkers AP eingestiegen und ohne den verlinktwn #Pathbuilder wäre die Charaktererschaffung wohl schon die erste Hürde gewesen. Aber mit diesem kleinen Tool und dank der Archives of Nethys (einem PF2-PRD) brauchte es nur noch das Bewusstsein dafür, dass das System eben für taktische Kämpfe gemacht ist, um Spaß zu haben. Will sicher nicht nur so spielen, aber mag es auf jeden Fall.