@patcharcana My #OpenMW Modlist for fixing flaws without altering the world or quests:

- Patch for Purist
- Morrowind Optimization Patch
- Morrowind Enhanced Textures
- Tribunal Delay
- Solstheim Rumor
- Graphic Herbalism MWSE
- Aesthesia Groundcover

Not sure what the first two exactly do, but they come extremely highly recommended.
Groundcover just increases the density of grass decals and makes a big difference with the high draw distance and lighting of OpenMW.

#Morrowind

Morrowind turns 24 today, so come Nerevar and celebrate as an Elder Scrolls tax collector with this huge OpenMW quest mod

Morrowind is now 24 years old, and a new mod for it massively expands the Imperial Offices of Census and Excise faction.

Morrowind turns 24 today, so come Nerevar and celebrate as an Elder Scrolls tax collector with this huge OpenMW quest mod

Morrowind is now 24 years old, and a new mod for it massively expands the Imperial Offices of Census and Excise faction.

Rock Paper Shotgun
OpenMW 0.51.0 is now in RC-phase!

It’s been nearly half a year since 0.50.0 landed back in early November, but we’ve almost reached Area 51, and we’re ready to share the first release candidate (RC) builds of the …

OpenMW

Some of my mods for those who remember what Morrowind is:

https://youtu.be/S3cPXR7-gxA

#Morrowind, #openmw, #elderscrolls, #theelderscrolls

Morrowind in 2026. Few visual enhancement mods (jewelry, accessories and animated cloaks)

YouTube

OpenMW 0.51.0 is now in RC-phase!

https://lemmy.world/post/46031342

OpenMW 0.51.0 is now in RC-phase! - Lemmy.World

It’s been nearly half a year since 0.50.0 landed [https://openmw.org/2025/openmw-0-50-0-released/] back in early November, but we’ve almost reached Area 51, and we’re ready to share the first release candidate (RC) builds of the next release of our open-source engine! Grab one from our GitHub releases page [https://github.com/OpenMW/openmw/releases]. 0.51.0 introduces a new script context to our Lua scripting API, the Load context. Fabulous secret powers bestowed on Load scripts allow them to inject and modify game data right after it is loaded. Most notably, this includes spell effects—which allows mods to add spells that don’t rely on the built-in effects. 0.51.0 also fixes game-breaking dialogue issues in Russian and Polish Morrowind, introduces BC7 texture compression support for DDS files, adds terrain vertex painting to our editor, and more. As usual, our intention for the RC period is to have you try to break it — run into any uncaught crashes, freezes, regressions, or other unexpected issues, and report them to us on our issue tracker [https://gitlab.com/OpenMW/openmw/issues]. If you don’t run into any issues, tell us too! The RC1 prerelease description includes a preliminary list of changes. Do give it a read. A few things to keep in mind before you jump in: * The saved game format has changed since 0.50.0. Your existing 0.50.0 saves will load in 0.51.0, but once you save in 0.51.0, you cannot go back to 0.50.0 and load that newer save there. Consider keeping a “pre-RC” save around. * The scripting API hasn’t had meaningful breaking changes, but asterisks apply: mods with a UI that were written in a suboptimal way may be an annoyance for the new widget validation. Double-check that all of those are up-to-date. * Shader mods, including some post-processing shaders and those that replace the built-in forward pass shaders, must be updated due to certain texture handling changes. * Please read the known issues section in the RC notes. Some issues you don’t, in fact, have to report, assuming you’re 100% sure it’s an issue listed there. You install it like you would install a stable release: run the installer or unpack the archive into a new directory. If you were using a portable install, remember to set that up again for the new build; your configuration and saves are otherwise stored in their normal location. If you’re not curious or brave, the current stable release 0.50.0 is, of course, still available from our Downloads page [https://openmw.org/downloads/]. To join in on the forum discussion, head over to the release topic [https://forum.openmw.org/viewtopic.php?t=8403]. We’ll see you later—hopefully, on release day!

Ayer me dio por actualizar OpenMW y terminar de instalar el Total Overhaul, que lo tenía a medias (son muuuuuchas descargas).
15 FPS.
Dilema: ¿tiro no se cuántas horas más para intentar mejorar el rendimiento de alguna forma? ¿Me lo cargo y dejo el juego vanilla? ¿Voy probando a deshabilitar 1 por 1 los 460 mods a ver cuál es el problemático? ¿O le pego fuego y me olvido?
#TES3 #Morrowind #OpenMW
SXMO 2026 - Oneplus 6 PostmarketOS v25.12

https://youtu.be/U4e3znNi98Q?si=fLFsyEZj2ZzRXpvi Hi all, the friendly neighborhood #sxmo stan here. Apps listed per appearance: #wpaperd - dissolve transit...

Created a video of a handy way to easily Mod #ElderScrolls 3: Morrowind for the new, unskilled, or lazy using the latest and greatest #Openmw Open Source #Morrowind Engine mods.

Video: https://youtu.be/o2Cm8SpYNpk

This time, it will be in English, as I'm now enjoying very much #TamrielRebuilt and #OpenMW.

I'll keep it simple but who knows, unemployment can lead to such folly.