What St Patrick's Day in OpenSim means:

Almost everyone is wearing green or even going beyond that. (Seriously, you have to see my brother.)

The DJ is playing only music from Ireland.

If you're lucky, every other solo dancer dances an Irish jig. Even on high-heeled shoes which I do not recommend. That's why I always wear flat shoes on St Patrick's Day.

Some may be drunk enough to be able to pronounce "Áine Caoimhe".

And: Shamrocks. Shamrocks everywhere. Including four-leaf shamrocks. People even yay shamrocks.

#OpenSim #OpenSimulator #Metaverse #VirtualWorlds #VirtualEvent #StPatricksDay
Netzgemeinde/Hubzilla

You haven't partied in the Hypergrid until you've celebrated Cornflakes Week among dinkies. While wearing a plunger that one of the dinkies gave you on top of a top hat.

Happening right now.

#OpenSim #OpenSimulator #Metaverse #VirtualWorld #VirtualEvent #CornflakesWeek
Netzgemeinde/Hubzilla

Petite loutre modélisée dans #Blender3D pour une simulation #OpenSImulator

L ' ensemble maillage + texture doit être assez léger pour être importé dans une simulation en temps réel.

I finally sat down and made a video showcasing the ExGear in #MobiusGrid. There's a version of this (called Type B) on #SecondLife too (this one has the slightly better physics though): #OpenSimulator www.youtube.com/watch?v=sIx1...

[Mobius Grid] ExGear NEO - Sho...
[Mobius Grid] ExGear NEO - Showcase/Teaser

YouTube
Work has been resumed on establishing connections between the Fediverse and the likewise decentralised metaverse, i.e. OpenSimulator.

For now, the only feature that's actually implemented is sending OpenSim group messages out via ActivityPub. However, it has been tested against the opposite end of the Fediverse from Mastodon: Hubzilla, (streams) and Forte.

https://codeberg.org/fionasweet/OS-AP

https://opensimworld.com/post/128355

#Long #LongPost #CWLong #CWLongPost #FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #Fediverse #Hubzilla #Streams #(streams) #Forte #ActivityPub #OpenSim #OpenSimulator #Metaverse #VirtualWorlds
OS-AP

OpenSimulator 0.9.3.1 Federation using ActivityPub

Codeberg.org
It has finally happened. I was a guest at Inworld Review and interviewed by Thirza Ember and James Atlloud of @HG Safari fame as well as Petlove Petshop today.

Here's the video, redirected to Invidious. (Link instead of embedding so I hopefully don't have to spend months writing a visual description that'll take you days to read or listen to.)

Better yet: Thirza wanted to interview me about the Fediverse. Good thing OpenSim users are already used to things being decentralised because OpenSim itself is. In fact, I could have told her that some of the tropes associated with OpenSim being decentralised apply to the Fediverse as well.

Extra shoutouts to @Elena Rossini for her Fediverse video featured on fediverse.info and to @Dorena Verne as a good example of a grid manager (see Petlove's video in the video) because she has managed to move Dorenas World from a Windows server to a Debian server and considerably speeding it up in the process.

For those who aren't familiar with Inworld Review: It's an OpenSim-themed talkshow on YouTube started by the late Mal Burns many years ago. His whole backlog of almost 400 episodes can be found here. And here is the channel on which Mal's former co-host continue Inworld Review without him with 62 episodes so far.

#Long #LongPost #CWLong #CWLongPost #FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #Fediverse #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #InworldReview
It has finally happened. I was a guest at Inworld Review and interviewed by Thirza Ember and James Atlloud of @HG Safari fame as well as Petlove Petshop today.

Here's the video, redirected to Invidious. (Link instead of embedding so I hopefully don't have to spend months writing a visual description that'll take you days to read or listen to.)

Better yet: Thirza wanted to interview me about the Fediverse. Good thing OpenSim users are already used to things being decentralised because OpenSim itself is. In fact, I could have told her that some of the tropes associated with OpenSim being decentralised apply to the Fediverse as well.

Extra shoutouts to @Elena Rossini for her Fediverse video featured on fediverse.info and to @Dorena Verne as a good example of a grid manager (see Petlove's video in the video) because she has managed to move Dorenas World from a Windows server to a Debian server and considerably speeding it up in the process.

For those who aren't familiar with Inworld Review: It's an OpenSim-themed talkshow on YouTube started by the late Mal Burns many years ago. His whole backlog of almost 400 episodes can be found here. And here is the channel on which Mal's former co-host continue Inworld Review without him with 62 episodes so far.

#Long #LongPost #CWLong #CWLongPost #FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #Fediverse #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #InworldReview
Does anyone remember when avatars were made to be unique and recognisable, even after outfit changes? Changing the body and/or the head was out of question if it turned out impossible to make the new ones look like or at least similar enough to the old ones.

It seems like these times are long gone in OpenSim. Second Life's "fast fashion" has arrived here. It doesn't matter anymore what your avatar looks like. Especially consistency doesn't matter anymore. After all, why should avatars be recognisable by their looks if they're already recognisable by the name tags above them?

Instead, what matters more than everything else is how new, how high-end, how highly detailed and how expensive in Second Life everything on your avatar is. After all, you don't have to pay for it anyway. Leave the paying to the freebie merchants who export the new stuff right after buying it. That is, unless they manage to copybot it for free instead.

Nobody invests any time into fine-tuning their shapes anymore. Instead, folks pick a mesh head and then one of the shapes that came with the head. If anything, they make the shape even more extreme: even taller, even longer legs, even bigger boobs, an even bigger butt. Anything beyond that isn't worth the effort if they're going to replace the head anyway when the newest LeLutka EvoX heads arrive in the stores a few months later. This is also why so many OpenSim avatars look like they're unmodified complete avatars out of the box.

Second Life users tend to cling to the content they've bought for as long as they can get away with. After all, they've pumped a five-digit amount of Linden Dollars into everything, and they don't want to let it go to waste, at least not that soon. Except, of course, for those who can afford to throw everything away in favour of all-new stuff twice a year or so.

In OpenSim, they've often got much higher-end content and much more of it. But they haven't paid anything for it. So it's easier to let go of it the moment something newer and hotter and better arrives. It doesn't matter that your brand-new head doesn't really look like the six-months-old head you had last. But it's newer and probably better.

Of course, in addition, this post by @juno still applies as well. But another reason why especially many female avatars only ever dress like for an Ibiza club party in summer is: Why bother with searching for clothes for different styles or purposes if you can't be sure that your mesh body won't be painfully outdated in two or three months?

#OpenSim #OpenSimulator #SecondLife #Metaverse #VirtualWorlds #Avatar #Avatars #VirtualFashion
OpenSim's sexiness standards as of 2025 -