akesi lili 0.4 is out. akesi lili is a fantasy computer for GB-style games written in Koto.

๐Ÿš€ Highlights:

* Shortcuts for commenting out code
* Text selection using Shift+arrow keys
* Create up to 4 code documents per game
* spr can now draw partial sprites and multiple sprites at once
* Multiple fixes for the code editor and command line interface
* Feedback is welcome.

๐Ÿ“• https://vivi-ui.codeberg.page/@main/akesi_lili/latest/docs/introduction/introduction.html
๐ŸŽฎ https://vivi-ui.itch.io/akesi-lili

#MadeWithSlint
made with #rustlang
#gameDev
#retrogaming

๐ŸŽ‰ LibrePCB 2.0 is out!

#LibrePCB is a free, cross-platform application for drawing schematics and designing PCBs.
With version 2.0, the UI migrated from #Qt to #Slint, bringing a refreshed interface focused on productivity.

Weโ€™re proud to see #Slint used in a large-scale, full-featured desktop application ๐Ÿ’™

๐Ÿ”— https://librepcb.org/blog/2026-01-28_release_2.0.0/

#MadeWithSlint #OpenSource

LibrePCB 2.0.0 Released | LibrePCB Blog

I am very proud to announce the release of LibrePCB 2.0.0 today, after 10 months of hard work! The implementation of a completely new UI with modern technologies marks the beginning of a new era in the history of LibrePCB. But there are also many other improvements and new features, check out the details below.

#LibrePCB 2.0.0 is released! Highlights:

โ€ข New, modern UI concept with split windows and tabs #MadeWithSlint
โ€ข Schematic buses
โ€ข Images in schematics & symbols
โ€ข Advanced design rules for vias & planes
โ€ข Predefined design rules & output jobs
โ€ข And many more!

โžก๏ธ https://librepcb.org/blog/2026-01-28_release_2.0.0/

LibrePCB 2.0.0 Released | LibrePCB Blog

I am very proud to announce the release of LibrePCB 2.0.0 today, after 10 months of hard work! The implementation of a completely new UI with modern technologies marks the beginning of a new era in the history of LibrePCB. But there are also many other improvements and new features, check out the details below.

musi lili 0.4 is out. musi lili is a retro game engine for GB styled games written in Rust ๐Ÿฆ€ .

๐Ÿš€ Highlights of this release:

* Improved rendering
* Black and white Palette
* Extended Sprite drawing
* Key-Navigation on the sprite editor
* More sitelen pona in the editor

Feedback is welcome.

๐Ÿ” Changelog: https://codeberg.org/vivi-ui/lili/src/tag/v0.4/CHANGELOG.md

โญ Sources: https://codeberg.org/vivi-ui/lili/
๐Ÿ“ฆ release: https://codeberg.org/vivi-ui/lili/src/tag/v0.4

#MadeWithSlint #RustLang #gameDev #retroGaming

lili/CHANGELOG.md at v0.4

lili - Rust ๐Ÿฆ€ retro game engine ๐Ÿ•น๏ธ for GB styled games. Inspired by pico8.

Codeberg.org

Weโ€™re working on using #Servo to embed web content in #Slint apps ๐Ÿฆ€๐ŸŒ
For details, examples, and screenshots, check out Burhanโ€™s blog post:
https://slint.dev/blog/using-servo-with-slint

#rustlang #MadeWithSlint @servo

Using Servo with Slint

Using Servo with Slint: A Journey of Rust and Rendering

akesi lili is out now ๐Ÿฅณ. akesi lili is a fantasy computer ๐Ÿ’ป that allows you to develop Game Boy styled games ๐ŸŽฎ with koto.

Features:
* Builtin retro style command line interface
* Builtin retro style code editor
* Builtin retro style sprite editor
* Builtin retro style map editor
* koto language for game development

Try it not!
๐Ÿ”— itch.io: https://vivi-ui.itch.io/akesi-lili
๐Ÿ“– docs: https://vivi-ui.codeberg.page/@main/akesi_lili/docs/introduction/introduction.html

๐Ÿ”Ž stay tuned for updates

#MadeWithSlint, made with #rustlang and #koto

#gamedev #retrogaming

Check out Whispercap: a desktop app to transcribe audio & video into subtitles using Whisper models.
Built with #Rust + #Slint ๐Ÿฆ€๐Ÿ–ผ๏ธ
Includes subtitle translation & editing tools.

๐Ÿ”— https://github.com/heng30/whispercap

#MadeWithSlint #rustlang

The open-source PCB design tool #LibrePCB is incrementally migrating its UI from #Qt to #Slint. After 6 months of work, theyโ€™re almost finished ๐ŸŽ‰ They published a blog post detailing the progress with screenshots and videos: https://librepcb.org/blog/2025-09-12_preview_of_next_gen_ui/

#MadeWithSlint #cpp #cplusplus #QtDev

Preview of LibrePCB 2.0's Next-Gen UI | LibrePCB Blog

Iโ€™ve made a lot of progress with the completely new user interface for LibrePCB 2.0 and am very excited to share some insights how it will look, and how it makes LibrePCB better in many ways. The Original Problem First, letโ€™s quickly look back how everything began. Since the early days of LibrePCB around 2013, we are using Qt as the UI toolkit and the concept was to implement every editor as a separate window (schematic editor, board editor, library editor etc.

After more than 6 months of hard work, we have almost finished our completely new, next-gen UI for #LibrePCB 2.0 which we built with #Slint! ๐ŸŽ‰
Check out the details with screenshots, demo videos and nightly builds to see what you can expect from the upcoming release:
๐Ÿ”— https://librepcb.org/blog/2025-09-12_preview_of_next_gen_ui/
#MadeWithSlint
Preview of LibrePCB 2.0's Next-Gen UI | LibrePCB Blog

Iโ€™ve made a lot of progress with the completely new user interface for LibrePCB 2.0 and am very excited to share some insights how it will look, and how it makes LibrePCB better in many ways. The Original Problem First, letโ€™s quickly look back how everything began. Since the early days of LibrePCB around 2013, we are using Qt as the UI toolkit and the concept was to implement every editor as a separate window (schematic editor, board editor, library editor etc.

๐Ÿš€ Czkawka 10.0 has been released.
A fast, multi-platform app (in #Rust) for finding duplicates, empty folders, similar images & more.
Its GUI, Krokiet, is built with #Slint

๐Ÿ”— https://github.com/qarmin/czkawka

๐Ÿ’ฌ https://www.reddit.com/r/rust/comments/1mtomwh/czkawka_krokiet_100_cleaning_duplicates_unifying/

#MadeWithSlint #rustlang