The makefile for #MOStermind generates a raw binary, a paper tape image and a prg file you can load via a IEC drive (an SD2IEC in my case).

It's rather fun to see the #KIM1 load and start the game from there.

In other news, I think a first version of the game is ready. It's a real pity I don't own a teletype to try it there (if someone wants to try it, let me know! You need a KIM-1 and at least 2KB of RAM at 0x2000), but it should work there too.

I should probably increase the number of symbols from 4 to 6 just to make it a bit harder. Something for another day though.

Might want to start preparing the repo and leaflet next.

Broadband is down, but my backup is decent enough to allow me to upload this!

I made some progress with #MOStermind, a mastermind port for the #KIM1, using the teletype interface. This was born more or less as a joke with a work colleague.

You can see the current version running under #MAME here (but I have tested it on my KIM-1 clone already.

There's plenty of optimization still to do, but the game is currently fitting in 1342 bytes, including both logic and text.