Low Earth Orbit Adventures on track to be in Next Fest. Demo submitted!
Low Earth Orbit Adventures on track to be in Next Fest. Demo submitted!
Really need a name for this craft. Currently calling it the Regularly Scheduled Nusantara to Moon City Space Plane but that isn't very pithy.
What's a good name for a space plane that has a penchant for getting stricken?
When making a Newtonian physics space game it doesn't matter what the developer does first because it's guaranteed the second thing they will do is implement a reaction control system (RCS) to stop whatever the hell is happening on screen 🚀
Surveying the damage!
Favourite paint job - "flames" - so far (and got surprised as I was wondering why it was so dark in game and then the asteroid shadow passed)
Getting into the meat of the game now... will soon know what I've actually got after 18 months!
My early impressions are that it is too punishing. I'm OK with a Newtonian game being really hard but there's a line between challenging and frustrating.
For example if you miss the docking and knock the target it goes spinning away and that's basically mission over. Thinking of having the target fire its RCS thrusters to stabilise so you can try again a few times. Stuff like that
Based on progress this month I think I'm going to push for a demo to be ready for the next NextFest 🎉
This high-g human centrifuge has no purpose in the game other than to make players feel nauseous.
It's the one feature in Low Earth Orbit Adventures that is completely out of scope but I absolutely refused to cut it at any point. I needed this for my own sanity.
Ophelix (a character from Escape from Pleasure Planet) guest starring as MediWeapon Customer Service (from Cell Sword) in Low Earth Orbit Adventures... three games in one