Forget the Oregon Trail, what if your own neighborhood became the setting for a text-based adventure game? In this hands-on workshop recording, Doug Sartori (Parallel 42; Mean, Median, and Moose) shows you how to transform real-world data into a playable game using QGIS, Census data, and OpenStreetMap.
Perfect for Beginners!
Now available on YouTube: https://youtu.be/yLyJfDDkpqg?si=xWJl_x4xcJ1yFFUh








