Today's Heavy on the Magick tip is creating exits. If you are able to run HOTM on an emulator and edit the memory (normally via a built in debugger), you can find the current room's exist at address 0xaf96 (44951). Each byte holds the possible exit in the order of NW, N, NE, SW, S, SE, W, E. Where a 0 means no exit, 1-4 same level, 6-9 up a level, 11-14 down a level. As the rooms are laid out in a grid, you can just create an exit in the required slot and hey presto, Axil can walk into the next room in that direction. #HOTM #GargoyleGames #ZXSpectrum #retroGaming #retroHacking
Further investigation in the brilliant Heavy on the Magick, by Gargoyle Games, I've discovered a couple of oddities. To key presses are not mentioned in the manual. Key 5, will pause the game. This is consistent with the previous games by GG. However key 4 is also detected in the same code, but doesn't seem to do much, other than pause the game if held down. In the previous games, 4 set off a demo mode, so I wonder if that was the original aim? #HOTM #GargoyleGames #ZXSpectrum #retrogaming #z80
"Una película en su Spectrum" #TirNaNog #zxspectrum #GargoyleGames
Heavy.On.The.Magick [Orchestral.Arrangement] [1986] [Gargoyle.Games] [Sinclair.ZX] [CPC]

[1986] Heavy.On.The.Magick [Gargoyle.Games] [Sinclair.ZX] [CPC] Intro.Menu Theme for the Action Advanture game Heavy of the Magick, Cover by : 8.bit.Commando [Dyz.WindCarrier] A.M.T. Audio @ http:

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Finally decided to get around to recording footage for these three classics for a video I scripted AGES ago.

Felt like playing around in Blender earlier so here's a quick render! #Blender #GargoyleGames #Retrogaming