Today's Heavy on the Magick tip is creating exits. If you are able to run HOTM on an emulator and edit the memory (normally via a built in debugger), you can find the current room's exist at address 0xaf96 (44951). Each byte holds the possible exit in the order of NW, N, NE, SW, S, SE, W, E. Where a 0 means no exit, 1-4 same level, 6-9 up a level, 11-14 down a level. As the rooms are laid out in a grid, you can just create an exit in the required slot and hey presto, Axil can walk into the next room in that direction. #HOTM #GargoyleGames #ZXSpectrum #retroGaming #retroHacking


