My latest article delves into vector rotations as a specialized class of linear transformations, addressing their theoretical underpinnings in 2D and 3D. We examine classical rotation matrices, Rodrigues' formula, and their critical role in #GameWorldModeling and real-time systems, particularly concerning computational precision.

https://thorsten.suckow-homberg.de/docs/articles/computer-graphics/rotations-as-a-special-case-of-vector-transformations

#GameDev #Math #ComputerGraphics #LinearAlgebra

Rotations as a Special Case of Vector Transformations | thorsten.suckow-homberg.de

Rotations as a Special Case of Vector Transformations, with Applications to Game World Modeling