After two weeks of the honeymoon phase with my new game idea, I hit the "why even" bump. Partially because I saw a review of Wildsea, an RPG that does a lot of things I want to do with my game.

The thoughts of "why even create a new game? What's the point?" crippled into my brain. Usually the ideas that survive this self-doubt phase are the ones I finish.

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I'm in that phase of a new idea were I rush every other task/chore so I can go back to working on my new game.

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