Playing some Zork II. That's one determined dragon!
Looking at the source code, it looks like the intention is that the dragon should stop following you if you reach the boundaries of his area. At that point, he has a 25% chance of growing bored and returning to his lair, and a 75% chance of staying angry.
If he stays angry, even though he didn't follow you into this room he will still follow you into the next one if you balance things just right.




