#Insider 26.061.0401.0001,
#Produktion 26.045.0308.0001 &
#Deferred 26.040.0301.0001
Blog post https://bit.ly/4e1g80P & Remarks https://bit.ly/4c5R4TM
#Microsoft #Sync #Syncclient #Windows #Mac #ARM
The latest versions (Insider/Production/Deferred) of #OneDrive (for testing).
#Insider 26.043.0304.0001,
#Produktion 26.022.0203.0006 and
#Deferred 25.224.1116.0003
Here is the corresponding blog post: https://bit.ly/3NctfkG
The latest versions (Insider/Production/Deferred) of #OneDrive (for testing).
#Insider 25.214.1102.0001,
#Produktion 25.194.1005.0003 and
#Deferred 25.179.0914.0003
Here is the corresponding blog post: https://bit.ly/3LoOezF
Writing a deferred renderer in SDL3 GPU but banging my head against this wall. Trying to reconstruct the original world position from the depth pass, but all I get is this red gradient instead of the expected green-yellow-red cube in the visualisation!
Pictured: depth, reconstructed world position, albedo, original world position visualisation.
🧵 1/n
The latest versions (Insider/Production/Deferred) of #OneDrive (for testing).
#Insider 25.149.0803.0001,
#Produktion 25.130.0706.0004 and
#Deferred 25.095.0518.0002
Here is the corresponding blog post: https://bit.ly/4mxFapv
TypeScript 5.9
https://kocka.news/en/article/dev/455/typescript-5-9
#5.9 #deferred
Megjelent a TypeScript 5.9
https://kocka.news/hu/article/fejlesztes/454/megjelent-a-typescript-5-9
#5.9 #deferred
The latest versions (Insider/Production/Deferred) of #OneDrive (for testing).
#Insider 25.084.0501.0001,
#Produktion 25.060.0330.0003 and
#Deferred 25.005.0112.0003
Here is the corresponding blog post: https://bit.ly/4lYrg07
The latest versions (Insider/Production/Deferred) of #OneDrive (for testing).
#Insider 25.084.0501.0001,
#Produktion 25.060.0330.0003 and
#Deferred 25.005.0112.0003
Here is the corresponding blog post: https://bit.ly/4lYrg07