#DNDTCE really soured me on 5e is all. I’m really burned out.

I am interested in seeing what my GM / game design / houseruling chops would do to a game like Fate Condensed.

I’ve struggled with Fate in the past, trying it often but it never working. But it’s been six years, I was hoping I have a new understanding.

Pleroma

It’s frustrating that #dndtce Tasha’s Cauldron of Everything isn’t open source.

Especially the sidekick classes: Spellcaster and its three subclasses: Mage, Healer, & Prodigy Warrior and its two subclasses: Defender and Attacker And Expert which doesn’t have a subclass.

There’s so much I would wanna do with and for these♥

Pleroma

Expert / Warrior / Spellcaster XP

Peeps talking about the Artificier among the new main classes in #dndtce but I’m even more stoked about the Expert, the Warrior and the Spellcaster. 5e needed some easier, more old school classes.
Pleroma

Rangers and Sorcerers getting huge buffs in #dndtce but peeps on Reddit mad because in the playtest those buffs were 10× stronger and they got used to that high level from the playtest. But… the playtest was just the playtest, though…? DO NOT LEAVE IT IS NOT REAL

Also the word “playtest” became weird to me now

Pleroma

Gotta say re Tasha that it’s kind of usability fail to try to assemble a character across so many sources. To find your spell list you have to look at like, four books, to find even basic class features (not to mention subclass stuff) you now have to look across two books and try to puzzle them together, even at level one. That’s not feeling great :/ #5e #dndtce
Pleroma

PF2 has a lot to like but one thing I don’t like is the lineage/ability mod type system. In 5e post Tasha they go the complete opposite route. The bonus you get from what type of being you are you now can assign anywhere (as long as you don’t assign both to same). So when it says +2 cha, +1 int you can now set +2 anything, +1 anything else (but not both to same). Tiefling monk finallllly♥♥♥ #rpg #dndtce
Akkoma