@Saket Our house rules documents #2097e are probably longer than the PHB by now, we've changed out the combat system, injury system, social encounter system, skill system, inventory system, background system, climbing system, lockpicking system, and a couple of dozens of spells. But since 5e is so modular we can still use the same classes, monsters, and modules.

We mostly play material made for older editions that I convert (right now we've been doing a AD&D adventure called Date of Expiration). One thing I always need to learn and relearn is to also convert over the XP values because older stuff's XP is all over the place.

Our campaign, #boatmode, is set in the Crowded Sea region of the Forgotten Realms; I have everything for 2e al-Qadim in hardcopy (and extras of Land of Fate, the best box). But we also heavily use Ghosts of Saltmarsh for 5e which I've ported over from Greyhawk to a li'l town between Jumlat and Gana named Safaq. We're 153 sessions in since we moved to this campaign setup and region; we've played other campaigns in the same continuity and on the same planet previously.
New houserule for #2097e:

"When using the "proficiency swaps" from Tasha's, you can now get only two tool proficiencies from your type of being, total, combining swaps and intrinsic. If you get more, you can give them to other player characters. We want a lot of tool proficiencies in the party, but, we wanna divvy up the crafting spotlight. This only applies to tool proficiencies from your type of being, not to tool proficiencies from other sources."

#boatmode, session 120 (and since last time I’ve been a player in the candlekeep campaign [we tpk’d, I’m rolling a wizard next] and in the under hollow hill game).

This was Witchlight 4. Very fun session. Sometimes it’s not the roleplaying part that’s fun but just the combat mechanics themselves ♥

(That’s a part of my #2097e game that’s radically different from 5e, but, it works! Apparently. Because I love it.)

Akkoma

Why fights take a long time

Since Blades’ mechanic is as detailed as a conflict-level resolution mechanic (with multiple inputs [SIS position, SIS effect, special abilities, pushed help, pushed self, Devil’s Bargain], and several Fortune in the Middle factors such as Resist rolls), every roll, hmm, takes a good while. Every roll in Blades is like a whole fight in our D&D 5e game.

https://idiomdrottning.org/why-fights-take-a-long-time-in-blades #texts #rpg #fitd #dnd5e #2097e

Why fights take a long time

Fragile Items

A fragile weapon breaks if you roll a natural four on the first attack in a round you make.

A fragile defensive item, such as a shield, break if you roll a natural four on the first defense roll in a round.

https://idiomdrottning.org/fragile-items #texts #rpg

Fragile Items

@PaulCzege

I really enjoy when subsystems do have mechanical interaction. But, a game such as my #2097e which is a huge mess of mechanical interaction can still import and benefit from MOSAIC Strict compliant modules, and, maybe I can rewrite some of what I have as such.

An issue is that I’ve been thinking of diegetic mechanics as mechanical interaction too. (What @lumpley termed “cloud”. His “dice” I think of as symbolic mechanics.)

Does “You now have 10 dinars” or “You now have thirty sacks of wheat” count as mechanical interaction? I’ve been designing under the assumption that yes. But with my POV, MOSAIC Strict would’ve been inherently oxymoronic so obviously something else is going on.

Pleroma

Loox like one of them will DM, using pretty much our existing house rule set #2097e . A taste of my own medicine wrt components for Light cantrips etc.
Pleroma

@jens I want more of a clean slate. I have a huge #2097e palimpsest already
Pleroma

Although #2097e itself (the gross & overwrought hybrid of D&D editions we use) actually worked fine today.

I was so disillusioned with my Introducing Late Night Fighting rules yesterday so I started the day off with a grid type system. And it worked fine for one battle but not the next. Here is what happened (@Halo you might be interested):

Hidi al-Dibh has an ability to protect people he is standing next to—monsters that attack them do so at disad. (That also really helped Abu Sabi survive vs those shadows!)

But in one of the previous fights, I don’t remember, not the birds, it was the one after that. The grid worked fine for the birds but then for centipedes? Something else? I don’t remember. Abu was like “That should be at disad because Hidi is standing next to them” — and that’s when I tossed the grid out and went and got the normal Introducing Late Night Fighting forms.

Because in Abu’s mind, Hidi was next to everyone, but on the grid, he wasn’t. That’s the problem with grids—trying to communicate about grids becames a bit like Battleship (“Sänka Skepp”), it becomes a bit ridiculous to do verbally.

Whereas it’s easy enough to say “OK, Hidi is in the same mêlée group as Aman and Ulysses” without having to keep track of exact positions♥

Pleroma

Expert / Warrior / Spellcaster XP