Made a patch that allows forwarding of preset and parameter names to controllers in general. 7 bits is really as much as you'd need for one.
preset at bitwiggers.com:
https://bitwiggers.com/presets/e2a3d192-3f48-4827-8d81-ac34ba763c05/
More blasts from the past - Trigger Finger MIDI controller (a classic!) and MIDI Fighter. Iām bringing them back into rotation at the new place
Made a patch that allows forwarding of preset and parameter names to controllers in general. 7 bits is really as much as you'd need for one.
preset at bitwiggers.com:
https://bitwiggers.com/presets/e2a3d192-3f48-4827-8d81-ac34ba763c05/
Figured out how to do stepped selectors in Bitwig.
I reserve a channel for a control signal (read note) and have a grid output notes forming a number in binary (c-2 and d-2 would be 101)
Put these grids as items in a NoteFx Selector and select Solo Active Layer.
In my patch further on, I'll read these on notes as binary and map them to whatever.
The names of those layers are forwarded to the interface and any controller.
There's been a Behringer "leak", wherin their website listed some things, and it caught my that there's a pad controller: AQ64, and this is the only picture I can get.
I also found out you can use the renoise demo to load MIDI, and cut and paste from there into the Redux pattern editor.
Ok, I got Cong Burn Strokes set up for controller.
I just ordered a second hand Akai APC Key25 MKII because a 5x8 rgb grid plus a 2 octave keyboard, 8 rotary encoders and 9 auxiliary buttons is plenty if you know how to program it.
Bitwig plus Renoise Redux is an amazing combination.
The thing people respond to with DAWless stuff, I think, is the tight creation loop.
I can get 90% of the way there with Bitwig because modulation *cascades* so you can always reach in and pull a control forward, but add in Redux as a generator, and it's possible to assemble source material in a way that's as immediate as the Ableton Move or Oxi One, but completely extensible and open to development.

Moldover's custom controller literally just has a "scene" knob rather than a grid of any kind.
