I do have a question about the component model in Godot. I currently do try to create a component model in Godot, creating the components is quite easy to manage so no issue there.

But creating the interaction or logic is hard, right now I use a mix of global system scripts getting entities with specific components based on groups and some validation and scripts running on entities using the component they do have attached.

What is the correct approach?

#Godot #GameDev #ComponentSystem