Using the power of #csound , I have finally achieved ...

drum & bass

getting close to something that actually make sounds!

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#tracker #csound #godot

i can't abandon this actually! it's functionality is almost there

#tracker #godot #csound

#CFP

8th International Csound Conference (ICSC 2026)

๐Ÿ“ Trapani, Sicily, Italy
๐Ÿ“… 20โ€“22 October 2026

Conference on Csound research and practice, welcoming papers, music, and installation works. Focus on computer music, sound synthesis, and artistic experimentation.

Deadline: 30/06/2026

https://csound.com/icsc2026/

#CFP #Csound #ComputerMusic #SoundArt #MusicTech

ICSC 2026 โ€“ 8th International Csound Conference ยท Trapani, Sicily

go make a tracker they said, GO SUFFER SWEETHEART

#csound #godot #gamedev

Today i extended the algorithm via connecting it to my audio analyser tool. Now it creates Bohlen-Pierce harmonics around the fundamental frequency of an incoming audio signal, triggered by onset detection. After a period of no-onsets the synths are stopped.
#supercollider #csound

csound-godot plugin is so freaking cool and what made me actually continue with this CsoundScore tracker!

#csound #godot #tracker

mouse X and Y movement for driving values but clicking at the p-field with ALT held allows one to edit via the keyboard

#csound #tracker #daw #microtonal #godot

Two equivalent abstractions to convert a linear value in the range (0, 1) to an exponential range. #Csound code (user defined opcode) vs. #PureData diagram (subpatch). Csound is certainly quirky and a tiny bit arcane, but it took a tiny fraction of the time to create. #Pd
Starting to swing from #PureData back to #Csound for a large project I'm working on. The #Pd patches get pretty wild pretty quick and while the visual interface is nice to see all the patch cables, it gets exponentially more difficult to wrangle things as the patches grow. I end up spending a lot of time arranging things visually with precision mouse clicks. Csound is plain text code so rearranging it can be done very fast with the keyboard + Vim style model editing.