GOOD ACCESSIBILITY PRACTICES I...

GOOD ACCESSIBILITY PRACTICES IN VIDEO GAMES
Fรกtima Arribas Rincรณn, Lucรญa Pรฉrez-Castilla รlvarezPublished in 2012, this book was created with the objective to help in the advancement of accessibility in video games. To support developers and designers, so that they take accessibility into account from the beginning of the creation phase, to ensure that their games do not discriminate and that they will be able to be used by the greatest possible number and diversity of players.We also want to provide professionals and staff who work suppor


