๐™ธฬฒ ฬฒ๐™ทฬฒฬฒ๐šŠฬฒฬฒ๐šŸฬฒฬฒ๐šŽฬฒ ฬฒ๐™ฐฬฒ ฬฒ๐™ฑฬฒฬฒ๐š˜ฬฒฬฒ๐š˜ฬฒฬฒ๐š”ฬฒ ฬฒ๐™ตฬฒฬฒ๐š˜ฬฒฬฒ๐š›ฬฒ ฬฒ๐šƒฬฒฬฒ๐š‘ฬฒฬฒ๐šŠฬฒฬฒ๐šฬฒ Today, June 4, is ๐–๐จ๐ซ๐ฅ๐ ๐ƒ๐š๐ฒ ๐Ÿ๐จ๐ซ ๐€๐ฌ๐ฌ๐ข๐ฌ๐ญ๐ข๐ฏ๐ž ๐“๐ž๐œ๐ก๐ง๐จ๐ฅ๐จ๐ ๐ฒ Published in collaboration with the Government of Spain, this was among the first guides for #GameDevs to implement accessibility hardware, features and techniques into video games. #BookGander #Gaming #Accessibility #OTD

GOOD ACCESSIBILITY PRACTICES I...
GOOD ACCESSIBILITY PRACTICES IN VIDEO GAMES

Fรกtima Arribas Rincรณn, Lucรญa Pรฉrez-Castilla รlvarezPublished in 2012, this book was created with the objective to help in the advancement of accessibility in video games. To support developers and designers, so that they take accessibility into account from the beginning of the creation phase, to ensure that their games do not discriminate and that they will be able to be used by the greatest possible number and diversity of players.We also want to provide professionals and staff who work suppor

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๐™ธฬฒ ฬฒ๐™ทฬฒฬฒ๐šŠฬฒฬฒ๐šŸฬฒฬฒ๐šŽฬฒ ฬฒ๐™ฐฬฒ ฬฒ๐™ฑฬฒฬฒ๐š˜ฬฒฬฒ๐š˜ฬฒฬฒ๐š”ฬฒ ฬฒ๐™ตฬฒฬฒ๐š˜ฬฒฬฒ๐š›ฬฒ ฬฒ๐šƒฬฒฬฒ๐š‘ฬฒฬฒ๐šŠฬฒฬฒ๐šฬฒ Today, May 27, is ๐–๐จ๐ซ๐ฅ๐ ๐Œ๐š๐ซ๐ค๐ž๐ญ๐ข๐ง๐  ๐ƒ๐š๐ฒ ๐Ÿ“ˆ Published back in 2018, Steven Longโ€™s no-nonsense guide covers social media, influencers, trailers, Steam, email, and more to help indie #GameDevs grow fans on a budget. #BookGander #Gaming #Marketing #OTD #Indie #GameDev

DARK ALLEY MARKETING: AN INDIE...
DARK ALLEY MARKETING: AN INDIE GAME DEVELOPER'S ROADMAP TO THE DARK SIDE OF MARKETING

Steven M. LongIn straightforward language, Steven Long provides essential guidance for independent game developers on how to effectively promote their games. His no-nonsense marketing approach offers indies a practical framework for a cost-efficient start and maximum exposure. Navigating the intricate world of marketing, Long unveils the "dark alleys" of promotion, including social media, email, game distributors, and more.This book empowers developers to tap into established marketing channels,

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THANK YOU to author @[email protected] for the latest donation to the shelves โค๏ธ๐Ÿ“š ๐๐š๐ฉ๐ž๐ซ ๐๐ข๐ญ๐ฌ is a curated collection of hundreds of #VideoGame advertisements from the comic book pages of the 80โ€™s, 90โ€™s and 2000โ€™s. #Gaming #BookGander #Comics
๐™ธฬฒ ฬฒ๐™ทฬฒฬฒ๐šŠฬฒฬฒ๐šŸฬฒฬฒ๐šŽฬฒ ฬฒ๐™ฐฬฒ ฬฒ๐™ฑฬฒฬฒ๐š˜ฬฒฬฒ๐š˜ฬฒฬฒ๐š”ฬฒ ฬฒ๐™ตฬฒฬฒ๐š˜ฬฒฬฒ๐š›ฬฒ ฬฒ๐šƒฬฒฬฒ๐š‘ฬฒฬฒ๐šŠฬฒฬฒ๐šฬฒ Today, May 25, is ๐ˆ๐ง๐ญ๐ž๐ซ๐ง๐š๐ญ๐ข๐จ๐ง๐š๐ฅ ๐๐ฅ๐š๐ฌ๐ญ๐ข๐œ ๐…๐ซ๐ž๐ž ๐ƒ๐š๐ฒ ๐Ÿงƒ ๐๐ฅ๐š๐ฒ๐ข๐ง๐  ๐๐š๐ญ๐ฎ๐ซ๐ž explores how ๐ฏ๐ข๐๐ž๐จ ๐ ๐š๐ฆ๐ž๐ฌ can spark eco-awareness, helping players rethink nature, waste, plastic-free choices, and hopeful environmental futures. #BookGander #Gaming #Ecology #OTD

PLAYING NATURE: ECOLOGY IN VID...
PLAYING NATURE: ECOLOGY IN VIDEO GAMES

Alenda Y. ChangVideo games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious-like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap.Arguing that games need to be underst

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