My first Golden Cow award in #BeyondAllReason. This was 6v6 vs AIs on the High Noon map.

I censored out the other players' names so as not to throw shade. But a special un-callout to who played blue here. They sat at the back and just built eco, did nothing on the frontline, didn't even hand out T2 cons when we asked... Did bring out some Marauders right when the rest of us pushed and swept through to win, but didn't really have much effect even then.

Oh and I should add that I scored about twice the amount of damage they did with their T3 units, with just my T2 units. I didn't even build a T3 lab at all.

Zum Abschluss des Jahres noch ein wenig auf die Mütze kriegen - warum nicht, dachten sich @meldrian, @xilef und @comrad und fanden sich bei einer spontanen Runde #BeyondAllReason zusammen - um gemeinsam eins von der KI (natürlich unter #Linux) auf die Mütze zu kriegen.

Die KI hat geliefert wie bestellt. Es war herrlich. So kann das Jahr enden.

https://holarse.de/wiki/beyond_all_reason

#linuxgaming #BAR #gaming

Call me crazy but I think decurions are still a bit overtuned #beyondallreason
yeah.. about that... xD #BeyondAllReason
I see. When they said that "Leg Boats are ready", what they mean is Leg Boats.
#BeyondAllReason
#beyondallreason boats are fun, but I can't help but notice a distinct lack of legs. Hopefully the devs can remedy this.
Actually played some proper #beyondallreason tonight, lost all three games but in only one of those did I get blown the fuck out so that's cool. I'm scared to play in any of the isthmus or glitters lobbies because I don't know the meta and isthmus/glitters players seem kind of insane tbh.

Woo. I just won a PvP game of #BeyondAllReason, playing 8v8 on Supreme Isthmus.

I was tech spot and that was the first time I've been on the winning team where I actually felt I helped, rather than was just along for the ride and didn't lose.

I've been poking around the game-logic code for #beyondallreason and like

Look, I think Lua is a cool project and it's basically ubiquitous for this kind of scripting. And I know that metatables and all that are there to be used. But this function to make a new """class""" really does
not pass the smell test for me. Maybe that's just my ignorance of Lua talking but like look at this thing:

class.lua

-- class.lua -- Compatible with Lua 5.1 (not 5.0). function class(base, init) local c = {} -- a new class instance if not init and type(base) == 'function' then init = base base = nil elseif type(base) == 'table' then -- our new class is a shallow copy of the base class! for i,v in pairs(base) do c[i] = v end c._base = base end -- the class will be the metatable for all its objects, -- and they will look up their methods in it. c.__index = c -- expose a constructor which can be called by <classname>(<args>) local mt = {} mt.__call = function(class_tbl, ...) local obj = {} setmetatable(obj,c) if init then init(obj,...) else -- make sure that any stuff from the base class is initialized! if base and base.init then base.init(obj, ...) end end return obj end c.init = init c.is_a = function(self, klass) local m = getmetatable(self) while m do if m == klass then return true end m = m._base end return false end setmetatable(c, mt) return c end

#Legion Navy update dropped for #BeyondAllReason. Team Green can into sea!

Major kudos to the devs