Took about a week, but loading game works! With some quirks. (Shows the last action, too; and why is monster health zero?)

#AliTheAndroid #GameDev #Ascii #Roguelike #DotNetCore #Monogame #SadConsole

Took about a week, but loading game works! With some quirks. (Shows the last action, too; and why is monster health zero?)

#AliTheAndroid #GameDev #Ascii #Roguelike #DotNetCore #Monogame #SadConsole

Added key bindings, one of the top #Accessibility requests for games. You can rebind all in-game things.

Here, we take the default one-hand friendly defaults, and remap stairs keys. It persists across multiple game sessions, too đŸ‘ŒđŸŸ

#AliTheAndroid #GameDev #Ascii #Roguelike #Monogame #SadConsole #DotNetCore

Added key bindings, one of the top #Accessibility requests for games. You can rebind all in-game things.

Here, we take the default one-hand friendly defaults, and remap stairs keys. It persists across multiple game sessions, too đŸ‘ŒđŸŸ

#AliTheAndroid #GameDev #Ascii #Roguelike #Monogame #SadConsole #DotNetCore

First cut at a key-rebinding menu. Not everything is rebindable; all in-game functions (walk, fire, etc.) are, but menu options typically aren't (yet).

#AliTheAndroid #GameDev #Ascii #Roguelike #Monogame #SadConsole #Accessibility #A11y

First cut at a key-rebinding menu. Not everything is rebindable; all in-game functions (walk, fire, etc.) are, but menu options typically aren't (yet).

#AliTheAndroid #GameDev #Ascii #Roguelike #Monogame #SadConsole #Accessibility #A11y

Generating a dungeon takes a long time (possibly several seconds) Clicking "N" on the titlescreen and seeing nothing isn't great.

So I added a little message about what dungeon you're about to embark on.
🧐

#AliTheAndroid #GameDev #Ascii #Roguelike #Monogame #SadConsole

Generating a dungeon takes a long time (possibly several seconds) Clicking "N" on the titlescreen and seeing nothing isn't great.

So I added a little message about what dungeon you're about to embark on.
🧐

#AliTheAndroid #GameDev #Ascii #Roguelike #Monogame #SadConsole

Switching options in-game now reflects changes immediately - characters change, monster colours change. (Options menu shrunk intentionally so it's easy to see -- see cluster of monsters around the final boss)

#AliTheAndroid #GameDev #Ascii #Roguelike #Monogame #SadConsole #a11y #accessibility

Switching options in-game now reflects changes immediately - characters change, monster colours change. (Options menu shrunk intentionally so it's easy to see -- see cluster of monsters around the final boss)

#AliTheAndroid #GameDev #Ascii #Roguelike #Monogame #SadConsole #a11y #accessibility