Shorthand #HTTRPG #AdventureDesign is "prep for 12 approaches so the PCs can create the 13th."
It's not really that exact, but defining a problem in sufficient dimensions (logistical, political, interpersonal, etc) creates a playground with a lot of factual ingredients the PCs can use to make their own soup.
The design effort required goes _way down_ if the gameworld is _built_ for HTT. The world's own substrate of dimension makes problem design both stronger AND easier.








