What are we all playing this weekend?

This week the team are not playing Crimson Desert, but they are playing Thomas and Friends, Pokopia, and 9 Kings.

Rock Paper Shotgun

💡 9 Kings: 9 re, mille combo e run da 20 minuti — il deckbuilder a turni immediato ma profondo, con stili di gioco unici per ogni re e combo esplosive tra mazzi diversi.
https://gomoot.com/9-kings-nove-re-e-mille-combo-piccolo-tattico-e-difficile/

#9kings #gaming

[...] #9kings ho continuato dopo i Topi licenziando sistematicamente le truppe, puntando sull'infezione delle amebe che si sono moltiplicate in ogni terreno con statistiche assurde, insieme a una "manciata" di mercenari (1 unità ogni 15 oro con un bottino di mezzo milione di soldi).
Alla fine ho rotto tutto e sbloccato trofeo "rilancio costo +999" ottenuto quando avevo almeno 50k. Avrei potuto sbloccare la tregua con ogni Re, ma la memoria non funziona e non ricordavo chi mancasse
#videogiochi
Ottenuto uno dei 5 trofei bloccati in #9kings grazie a una nuova carta caos. Portare Topi Cavia al LV99, unica truppa che da sola supera il lv3 imposto alle altre, acquisendo livelli dai terreni vicini. Ho valutato di eliminare i terreni adiacenti e salire lentamente x3 ogni volta o accostarci un'altra carta Topo per alimentarsi a vicenda. Il resto l'ha permesso la carta caos "il terreno scelto ottiene tutti i LV dei terreni adiacenti" Topi LV49x2. Un mix di pianificazione e fortuna
#videogiochi
#9Kings aggiornato, miglioramenti interessanti. Ad es. nuove versioni delle "carte" per il proseguo della partita dopo la sconfitta del Re, azioni sperimentali divertenti, spesso rompono tutto, ma è questo il bello dopo essere rimasti confinati dentro rigide regole.
Dico solo che a quasi 100h ho fatto delle partite ancora nuove, diverse dal solito.
Mi mancano 5 trofei per il 100% (EarlyAccess) alcuni ho capito, altri non so.
Su quasi tutto e mobile in arrivo
https://store.steampowered.com/app/2784470/9_Kings/
#videogiochi
Save 50% on 9 Kings on Steam

A fast-paced roguelike kingdom builder. Grow your empire and fight massive battles against powerful rival kings. Break the game with thousands of insane builds to become the King of Kings.

"Slot gioco strategico" in pausa definitiva #9Kings (quasi 30 missioni completate 5 senza soluzione) e aperto fascicolo #DomeKeeper sapendone nulla a parte la fama tra i #videogiochi del genere. Un paio d'ore ottime, dr0ghinissimo 🤯 anche perché non c'è un momento valido per smettere, un punto d'arrivo: tutto è importante! Al primo gameOver quantificherò meglio l'amore. Mi sono appuntato probabili errori e ciò a cui dare priorità la prossima volta
https://store.steampowered.com/app/1637320/Dome_Keeper/
#videogames #indiegames
Steamで60% OFF:Dome Keeper ドームキーパー

個性的なローグライク採掘アクションで繰り広げられる、押し寄せるエイリアンモンスターからの防衛戦。地中を掘り進めて資源を採掘し、役立つガジェットを集め、装備類をアップグレードして生存率を高めよう。ドームが破壊される前に急いで引き返すのも忘れずに!

Superate le 50 ore a #9Kings e quasi 20 sfide completate senza guide di nessun genere. Tutto ciò che conosco e so gestire di questo gameplay l'ho imparato da solo. Sembra strano doverlo precisare perché giocare di fatto dovrebbe essere "sperimentare", il risultato di un percorso di apprendimento personale. Niente di male nel consultare guide online, ma se possibile, se troviamo quello giusto, ogni tot #videogiochi portati a termine, concediamoci il piacere della scoperta [...]
#indiegame

160시간 걸렸다
즐거웠고 다시는 안 해

#9kings #나인킹즈 #스팀게임

Nel trasferimento di istanza ho perso metà dei post del 2025 che parlavano di ciò che ho giocato. Metà di quella metà erano lodi per #9kings. Partite quotidiane costanti sia in giornate buone che durante le notti insonni di quelle pessime. Mai un'esitazione nel scegliere di avviarlo. Apprendimento costante e altrettanti progressi, tanti elementi casuali domati puntando sulla sinergia tra i ricorrenti. Tanti aggiornamenti. Al primo posto #indiegame, giocati e di quest'anno
https://store.steampowered.com/app/2784470/9_Kings/
Save 50% on 9 Kings on Steam

A fast-paced roguelike kingdom builder. Grow your empire and fight massive battles against powerful rival kings. Break the game with thousands of insane builds to become the King of Kings.

Game-Log: Mid-December 2025


A lot of random games. Theoretically some of them would be the big games I missed during the year, but I don't think any of them are hugely notable.

Major Timesinks and Finished Games

Call of the Golden Valley is an Australian adventure game initially released in October, but unplayable to me until now due to accessibility issues. It's a first person game where you play as an American tourist looking for her sister in a country Victorian town. It's a very basic game, that superficially appears to be made entirely of Asset Store artifacts and simple character models, but with a charm that conveys just enough information. The mystery itself is quite compelling, and has a neat corkboard + fake internet research mechanic that gels well with the exploring. Unfortunately I hit a save bug that caused a minor amount of lost progress and I haven't returned to it since, but I think it's a neat game against all odds.

The Enigma Lounge is a simple, 10 minute point and click escape room. It's good for what it does, but not much beyond that.

Megabonk added a patch with a new level with an interesting mechanic. But all the new content is gated by the most obnoxious achievements I have ever seen. It seems to be a bold attempt to make the gameplay as bad as the humour in the game.

The last few stages of 
Old School Rally are as good and bad as the rest of the game. But offer almost nothing new and seem like busy work. It's not a huge thing, but I would have liked some distinct content.

Carnival is a point and click adventure game from the creator of Abscission. It is set in fascist-era Venice and has a very effective paranoid and oppressive vibe permeating it's existence, and incorporates a medical condition of the protagonist very effectively into that. The puzzles are mostly straightforward point and click, and seem to be more robust than Abscissions were.

Cape Hideous is an amazing short (~40 minutes) experience where you control a pirate as she helps to repair storm damage on her ship, and batten down the hatches for the next one. From there it gets increasingly surreal and psychadelic. It's hard to explain but has some incredible animation and a great soundtrack.

Tried Out or Revisited Briefly

CorgiSpace is a neat collection of Pico 8 games from Adam Saltsman, of Finji fame. These have all been shared for free on itch.io already, but it's neat to see them together.

9 Kings is fine, but feels like the developers are constantly looking back at the audience radically changing every aspect of the game multiple times, at the whims on insane forum posts.

Asbury Pines is an incremental/idle game themed around solving a mystery in a country town. I thought the premise sounded neat, but the idle activities aren't connected to the narrative so I'm less than convinced.

I played a bit of 
Angeline Era, it seemed fine and I liked the way it seemed to be telling its story. But I don’t think I can be bothered working out the unintuitive vagueries of the combat system. There's enough of a hook that I may come back to it.

Beyond Citadel is a stark FPS with an "anime" styling, and set long after a mass apocalypse, with a bizarre pantheon of divine saviours for the fragment of remaining humans. I didn't get too far, but I'm looking forward to playing more.

All Games Played


Automobilista 2: GREAT


Old School Rally: Good


Nuclear Throne: GREAT


Call of the Golden Valley: Good


The Enigma Lounge: OK


Megabonk: Good


Carnival: Good


Cape Hideous: GREAT (Notable)


Corgispace: Good


9 Kings: OK


Asbury Pines: OK


Angeline Era: Good


Beyond Citadel: Good
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