Last weekend I tried porting Tensy on the 3DS with the devkitpro's homebrew toolchain. It... runs, but not very well. SDL does not have an accelerated renderer on the 3DS, so it's using the software renderer which is rather slow, especially on underpowered hardware like this.
Ideally I would abstract the rendering in such a way that I could make a custom Citro2D renderer for the game but uh, the game does not look particularly great on the 240p screen either, so it might be a lot of work for something that would not end up particularly great anyway.
#gamedev #3ds #homebrew