A comparison of our fully automatic UV generator for triangle soups with the builtin tools in Autodesk Maya®.
Left: UVs generated by our tool without any manual post-processing.
Right: Texturing triangle soups using only Maya built-in methods results in UV-coordinates, that require a substantial amount of manual post-processing.
More Details: https://schier.info/papers/fast_texture_mapping.html
DOI: https://doi.org/10.1016/j.cag.2018.09.020
#UV #3D #Texture #ComputerGraphics #ModelingTools
#Parameterization #Electrostatic #Fieldlines #CagJournal #2manifold
Left: UVs generated by our tool without any manual post-processing.
Right: Texturing triangle soups using only Maya built-in methods results in UV-coordinates, that require a substantial amount of manual post-processing.
More Details: https://schier.info/papers/fast_texture_mapping.html
DOI: https://doi.org/10.1016/j.cag.2018.09.020
#UV #3D #Texture #ComputerGraphics #ModelingTools
#Parameterization #Electrostatic #Fieldlines #CagJournal #2manifold