Happy #screenshotsaturday 🎉
Work IRL has been manic over the festive period but I've still managed to put some time into #MultiMall, finally crossing #1000Days 🤯
No in-game screenshot this week but behind the scenes I've finally finished #LUA job support and expanded the same system to do all of the shops.
Sprite sheets are now generated at runtime, this means I've managed to reduce the number of draw calls to 2. One pass to draw the entire world and another to do GUI and post processing.