🌕 為什麼每部電影和電視劇似乎都有相同的劇情?
➤ 敘事的牢籠:為何我們總看著相同的劇情?
https://aeon.co/essays/why-does-every-film-and-tv-series-seem-to-have-the-same-plot
本文探討了當代電影和電視劇普遍採用相同劇情結構的現象,即「英雄旅程」的三幕式敘事模式。作者指出,儘管表面上選擇多樣,但許多作品都遵循亞里斯多德在《詩學》中提出的情節結構,並被好萊塢不斷複製和商業化。這種模式既能提供觀眾熟悉的心理慰藉,但也可能導致敘事上的保守和公式化,並隱藏了更深層次的人性探索。作者認為,這種現象反映了西方消費資本主義的特性,即在看似自由多樣的選擇中,實則受到潛規則的約束。
+ “這篇文章點出了我一直有的感覺!我總覺得很多電影看著看著就似曾相識,原來都是因為這個固定的公式啊。”
+ “雖然作者批評了好萊塢的公式化,但我還是覺得這種結構能確保故事的流暢性和吸引力。畢竟,沒有人喜歡看一部毫無頭緒的電影。”
#文化評論 #影視分析 #敘事結構
Why does every film and TV series seem to have the same plot? | Aeon Essays

The three-act ‘hero’s journey’ has long been the most prominent kind of story. What other tales are there to tell?

Aeon
🌘 [2204.09672] TropeTwist: 基於 Trope 的敘事結構生成
➤ 一個基於 Trope 的系統,可以以更抽象和通用的方式描述遊戲中的敘事結構,並使用互相連接的 Trope 來生成它們。
https://arxiv.org/abs/2204.09672
TropeTwist 是一個基於 Trope 的系統,可以以更抽象和通用的方式描述遊戲中的敘事結構,並使用互相連接的 Trope 來生成它們。這個系統可以幫助解決遊戲中敘事結構的編碼、解讀和評估等問題。作者使用 MAP-Elites 生成和評估了三個不同遊戲的敘事結構,並通過演化改進了它們的連貫性和趣味性。
+ 這個系統看起來很有用,可以幫助遊戲開發者更好地設計故事情節。
+ 我很好奇這個系統是否可以應用於其他領域,例如電影或小說的敘事結構設計。
#遊戲 #敘事結構 #人工智慧
TropeTwist: Trope-based Narrative Structure Generation

Games are complex, multi-faceted systems that share common elements and underlying narratives, such as the conflict between a hero and a big bad enemy or pursuing a goal that requires overcoming challenges. However, identifying and describing these elements together is non-trivial as they might differ in certain properties and how players might encounter the narratives. Likewise, generating narratives also pose difficulties when encoding, interpreting, and evaluating them. To address this, we present TropeTwist, a trope-based system that can describe narrative structures in games in a more abstract and generic level, allowing the definition of games' narrative structures and their generation using interconnected tropes, called narrative graphs. To demonstrate the system, we represent the narrative structure of three different games. We use MAP-Elites to generate and evaluate novel quality-diverse narrative graphs encoded as graph grammars, using these three hand-made narrative structures as targets. Both hand-made and generated narrative graphs are evaluated based on their coherence and interestingness, which are improved through evolution.

arXiv.org