🌗 增加現實性:Serious Engine 1 源代碼概觀
➤ Serious Engine 1 源代碼的概觀
https://staniks.github.io/articles/serious-engine-networking-analysis
在這篇文章中,作者介紹了 Serious Engine 1 源代碼的概觀和功能。文章重點解釋了 Serious Engine 如何支持多人遊戲、錄製和播放遊戲回放功能,並討論了浮點確定性和幀進程的運作方式。
+ 作者對 Serious Engine 的錄製和回放功能解釋得很清晰。
+ 這篇文章對 Serious Engine 的工作原理有了更深入的瞭解。
#技術概述
Serious Engine Networking - Dive-in Analysis

Personal website and blog.

🌗 [2406.04912] 墨西哥電腦:簡要技術和歷史概述
➤ 墨西哥電腦的發展歷程
https://arxiv.org/abs/2406.04912
這篇文章介紹了1970年代初微處理器的出現,使得設計不需大型電腦公司所需的巨額經濟資源的電腦成為可能。與其他發達國家不同,在墨西哥,第一批基於微處理器的電腦是在學術機構內進行設計的。文章的目標是詳細描述20世紀70年代末至80年代中期設計的一些墨西哥電腦。
+ 對墨西哥電腦歷史感興趣,這篇文章真的很有趣。
+ 這篇文章對墨西哥電腦的發展提供了一個深入且清晰的概述。
#墨西哥電腦 #技術概述 #歷史回顧
Mexican Computers: A Brief Technical and Historical Overview

The emergence of the microprocessor in the early 1970s allowed the design of computers that did not require the substantial economic resources possessed by large computer companies of that era. Shortly after this event, a variety of computers based on microprocessors appeared in the United States and other developed countries. Unlike in those countries, where small and large companies developed most personal computers, in Mexico, the first microprocessor-based computers were designed within academic institutions. It is little known that Mexican computers of that era include a variety of systems ranging from purpose-specific research and teaching-oriented computers to high-performance personal computers. The goal of this article is to describe in detail some of these Mexican computers designed between the late 1970s and mid-1980s.

arXiv.org