Dev Update: Movement Systems
Working on two traversal modes:
Space Fighter: High-velocity aerial combat.
Propeller Pack: Subterranean navigation.
The project is a #Doom / #EyeOfTheBeholder hybrid featuring dogfights, jump-jet combat, and motorcycle racing and other arcade shmup style mini-games.
Prototyping labyrinth layouts for high-speed bike mechanics. Any suggestions for subterranean track design?
