xtoff

@xtoffsgamestuff@mastodon.gamedev.place
38 Followers
83 Following
205 Posts
I do Indie game dev and created GhostJumpGo! and Nory's Escape (with Marcel). Post about game dev progress and fellow dev's work.

I experimented with my JavaScript Game Engine. Instead of my own build setup (using esbuild) I decided to give Vite a go.

It worked pretty well. Game code can stay the same, but the compile step is off the engine's plate now.

Here, my Jump&Run demo as a desktop app (using electron).

Due to rising costs, I'll be adjusting the prices of my game assets. This helps maintain quality and allows me to continue creating content. There'll be a 10% price increase, making the new price... well, still $0 I guess. Thank you for understanding.

www.gameassets.com

Found the "no gen AI" seal, today.

https://www.polygon-treehouse.com/no-gen-ai-seal

Following the discussions on bsky I saw that some people say it's okay to use gen-ai for code but it's not for art.

Isn't that the same thing? I mean, in both cases we cut the human short. Instead of learning or paying someone we use gen-ai.

Am I missing something?

'No Gen AI' Seal — Polygon Treehouse

Polygon Treehouse
#genuary2025 #genuary28 Day 28: "Infinite Scroll."
anybody has contact to youtube? please tell them to disable the default audio translation. the quality is bad and I don't like the idea of losing important details during the automatic process.
Youtube auto translates the voice now. Fireship's iconic sound is replaced by a voice that gives me "Sam, the computers default voice" vibes. Thats my kind of humor 😁

I'm moving away from using ORMs to interact with databases in my projects

As soon as you try to do anything even slightly complicated or outside of the most common patterns, you're stuck fighting against it and the ORM becomes an active detriment rather than a convenience

I know this is isn't necessarily a hot take, but it's something I'm reminded of over and over

It's the most leaky abstraction I can think of and causes other problems like making poor-performing queries very hard to identify

The opposite of Microsoft Xbox is Macrohard CSphere and I will not be elaborating.

Started to work on a new tool for my game dev: sound effect explorer, editor and player.

#gameengine #soundeffects #gametools

I love having mastodon on my phone. the web app is so well done.

also no creepy suggestion engine that constantly brings up the worst of the most.