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Author of Elm Weekly, making char siu bao, and playing games of all shapes and sizes
Final results from doing https://raytracing.github.io/books/RayTracingInOneWeekend.html. I thoroughly enjoyed it and would definitely recommend
Even more progress!
Progress!
Having fun learning about ray tracing with https://raytracing.github.io/books/RayTracingInOneWeekend.html and I'm loving when things go wrong

For years I heard that #elmlang was only good for building websites, but for 7+ months I've been building, & people have been using, my Open API CLI tool.

It's been a joy to work with the entire time.

You can now "mostly" play custom levels! When you're in the level editor you can click a button to test the level. The spawners don't work yet, but the targets and general path finding works!

The level editor work is going well. You can't play the levels yet (that's next on my list) but they're kinda fun to make! This one took a little longer to roll out because I also added a bunch of keyboard shortcuts that I just kept reaching for.

You can also share your custom levels with JSON export/import!

I also added an about/credits modal. It's amazing to me how little is required to build amazing things in #elmlang. This lists every person whose package and/or tool I'm using, with the exception of my code editor (Zed) and browser (Firefox).
Custom levels are mostly ready! They're deployed https://hex-tower.netlify.app/ and you can make, save, and load them but you can't play them ... yet.
Document

And then a slightly larger feature, custom levels! But it's going slow because I'm doing a lot of refactoring.