William Dyce

@wilbefast
85 Followers
147 Following
1,014 Posts
Tidsoptimistic omphaloskeptist, polyglot #linux #programmer, dancer, ukulele player, #gamedev designer at Ludeon, ex @LeagueofGeeks @Amplitude @NaturalPad
Websitehttps://wilbefast.github.io/
LinkedInhttps://www.linkedin.com/in/williamdyce/
Look ma, I'm in a trailer ☺️ RimWorld - Odyssey has been released to glowing reviews: huge props to the team https://store.steampowered.com/app/3022790/RimWorld__Odyssey/
As promised, here are the slides for my #GCAP23 talk ☺️ Just a little dive into how I use spreadsheets for strategy game balancing - apparently it went down pretty well though, yay! https://drive.google.com/file/d/1L9SqpW26Bb3V_o9EKiYk8ndrx9c3I1kt/view?usp=sharing
wdyce_GCAP-2023.pdf

Google Docs
It's hard not to feel like the monster when you are, very clearly, the monster.

The rest, as they say, is history: many hours later Certain Death would be entirely enclosed within a larger perimeter wall, and its historic defences would be dismantled.

At this point in the game were filling acres with iron or copper smelters, and sending the resulting metal plates by trains to massive factories on the other side of the continent.

This allowed us to annex the area to the south, build a petrochemical plant, and begin manufacturing long-ranged rockets. With these, at last, we could out-shoot the nests' defences and clear them pretty consistently.

It was a race to research Fluid Wagons so that the crude oil, piped from "Gas Town" to our main base, could be carried all the way to Certain Death by train.

If memory serves we felt that building a pipeline would be too risky: we'd need a lot of metal for pipes, and we'd need pumps at regular intervals to keep the pressure up. And we'd angering the nearby nests setting all of this up - we didn't have the manpower.

We very nearly lost our outpost before this plan came to fruition: even with belt-fed turrets it was taking 2 people working full-time firing armou-piercing bullets and throwing grenades just to hold back the swarm. We needed to regularly shut down the extractors to rest and repair (since the aliens only attack if they smell pollution).
We tried at various times to clear out the aliens around Certain Death using small-arms fire, but the nests were too thick. I had a plan though: we'd extract crude oil and send it up by train - no refineries, no pipelines, no nonsense: just train carriages full of Black Gold and an open flame.
Luckily our technology was progressing! This meant both armour-piercing rounds and the beginnings of petrochemical research: with flamethrowers and explosives we might at last be able to push back the alien menace 🔥

Disaster was averted, but we were effectively back to square one, endlessly turning ore into bullets to kill the aliens who were trying to stop us from mining ore: a perfect Capitalist Utopia.

Also our outpost had an electric life-line running along the train line back through alien-infested territory: defending the whole length of the track would be impossible, so it could be cut at any moment by a stray alien patrol!