| Pronouns | he/him & they/them |
| Pronouns | he/him & they/them |
📣 Ahoy hoy!
Do you need some Design Systems help from September?
I'm looking for new short/mid term remote contracts.
Let's do absolutely bangin' Design Systems work together!
Get in touch – [email protected]
🙏🖤
Additional minor issue - the interactive items are far too visible, which adds to the general UX/UI of the gameplay mechanics, but takes a bit out of a survival horror mood (scrambling for resources and items to progress the story).
Most of the environmental and music stuff - sounds *great*. Original OST + upgrades to env. However, the sound of notification on object collected/used feels far too long. Contrast this with sounds of original SH 1-4 - they are sharp/obtrusive, but very short./#5
*SH2 spoilers* I think all scenes (except A.Daddy one) we encountered Angela we start in original SH2 with seeing her engulfed in fog, dust and light, or fire, giving the feeling of being overwhelmed and "sinking" in something bigger than herself (trauma, depression). Bloober's version lacks this.
In comparison, the Eddie scenes in Bloober's SH2 look GREAT. The lighting, the ambience, the voice acting - everything fits "the assignment" ⭐/#4