*#SilentHill2 thread* New SH2 footage has dropped today, and I have some thoughts! Today Bloober Team has shared Story Trailer and Gameplay video. I will focus more on the Gameplay footage. Story Trailer (even if* it mirrors the original) shows too much story beats to spoil the fun in discovering the story.
You can find the video here: https://www.youtube.com/watch?v=BX0LiAFNYRc /#1
Silent Hill 2 Remake PS5 4K Gameplay

YouTube
Gameplay looks far better than any cutscene we have seen so far.
I was initially concerned that a "modernized fighting system" would make this game deviate too much from the survival horror formula and change how it's played. But the encounters look challenging and have proper heft to it! Love it, very curious on how do they "feel" when playing IRL. /#2
The only major issue I've noticed so far is that there are too few moments (in both gameplay and cutscenes) that get close to the "dreamy" feeling of some of the original scenes. *SH2 spoilers* I'm especially displeased with how the meetings with Angela look like, especially that Angela is the character closest to the border between life and death due her suicidal tendencies and original scenes reflected that in behaviour, mood, speech and how she was presented visually. /#3

*SH2 spoilers* I think all scenes (except A.Daddy one) we encountered Angela we start in original SH2 with seeing her engulfed in fog, dust and light, or fire, giving the feeling of being overwhelmed and "sinking" in something bigger than herself (trauma, depression). Bloober's version lacks this.

In comparison, the Eddie scenes in Bloober's SH2 look GREAT. The lighting, the ambience, the voice acting - everything fits "the assignment" ⭐/#4

Additional minor issue - the interactive items are far too visible, which adds to the general UX/UI of the gameplay mechanics, but takes a bit out of a survival horror mood (scrambling for resources and items to progress the story).

Most of the environmental and music stuff - sounds *great*. Original OST + upgrades to env. However, the sound of notification on object collected/used feels far too long. Contrast this with sounds of original SH 1-4 - they are sharp/obtrusive, but very short./#5

This new sound lingers, mixing with the soundscape of the game and in this footage it was so frequent, that it happened to sway my memory of other sounds in this game, making me to perceive them as a bit more generic. That's a minor issue though, that could be easily finetuned.
Also the visual notification on object collected/used are too long and placed in the center of the view, taking too much of attention, and throwing me out of the immersion. /#6
In the gameplay footage you have a few of them in a span of a few seconds - this is why details like that matter. Make your own opinion, but I'm very excited for #SilentHill2 by #Bloober. A few things need to be fine-tuned or slightly improved to get to the "GREAT". Fingers crossed./#7