@vivarado

7 Followers
2 Following
39 Posts

The tree is online! (∞ 0.8.10)

https://www.vivarado.com

#CircuitSimulator P.REP.B: Drawing interface, navigation controls, done!
#CircuitSimulator Progress Report A

We have finished work on stage one (make it exist) for #MeshFonts!

Second stage (make it awesome-er) is officially upon us!

Thank you to the few supportive individuals up in this place whom make the process feel less tedium heavy! πŸ‘Š πŸ’₯

#MeshFonts #BallPoint #Cursive final batch! πŸŽ‰
#MeshFonts #BallPoint #Cursive batch four! πŸ›

Unrelated to typography, but we decided to delve into #3Dprinting. We did this for our own growth and with small expense.

We πŸ‘· πŸ§™β€β™€οΈ had fun, and we will do it again!

Features 12v motion and 24v heating!

#Prusa #RepRap #Arduino #Ramps #Marlin #Pronterface

#MeshFonts #BallPoint #Cursive batch three! πŸŽ‰
#MeshFonts #BallPoint! some more small-case letter-setting!

@letterror @vivarado

I put together a script that looks up the "real" kerning value in the font file:  
https://codepen.io/Pistli6i/pen/KwVwYXB

With opentype.js it’s pretty easy to read and much less hacky than measuring. But there’s no support for woff2 fonts, and it only works on the default axis with no option to read other instances. :(
I also checked fontkit.js, but it doesn’t provide kerning values like opentype

So yeah, measuring might be the better option and simpler way to get averages.

variable letter animation ( with kerning ) ∞ 1.3

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