Crowdstrike was a "no-code" solution indeed. A Zero-code solution, in fact. The code was a file full of zeros.
| pronouns | any/any |
| pronouns | any/any |
I think people really underestimate the power of complete text-based level formats.
e.g: I can see a git diff and remember exactly how a level changed.
I'm a proud miyoo mini+ owner.
Here are some good games to play on it: