@svntax

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Game Developer | Full-Stack Developer | Likes pixel art, game jams, and hackathons.
Websitehttps://svntax.me

Credits to George Bailey for a template spritesheet (licensed under CC-BY 4.0), which was edited and used to make the dataset for the LoRA

https://opengameart.org/content/16x16-game-assets

16x16 Game Assets

Best of luck on your games.If you'd like a free-to-use and COMPLETELY open-source MORPG engine, check out Intersect, an engine created from scratch in C#! Feel free to stop by our forums if you have any questions or more resources, as we have a great community and would love to see you apart of it! We accept active projects involving game development across the board. >>Boom

OpenGameArt.org
svntax-dev/pixel_spritesheet_4walk_small_lora_v1 · Hugging Face

We’re on a journey to advance and democratize artificial intelligence through open source and open science.

I trained a pixel art spritesheet LoRA on FLUX.2 Klein base 4B. For a first attempt using small sprites, I think it's pretty good.

First 3 rows are text-to-image. Last row uses edit workflow with image references.

Sadly, the actual spritesheets from this LoRA are just too messy. Prompt adherence is pretty good, but I think the dataset and the fact that Z-Image Turbo is distilled make the pixels noisy and inconsistent. Or maybe 64x64 sprites are just too large and more prone to issues.

In the process of training pixel art spritesheet LoRAs, I've noticed that Z-Image Turbo is capable of more general images like portraits, even though the dataset is purely spritesheets.

Sample images at 64x64 and 128x128 (same post-processing steps for all: k-centroid downscale, palettize).

I trained a Z-Image pixel art LoRA just for testing purposes. Even though it's a distilled model (and my dataset is rough), results are not too bad with a little post-processing.
The Steam Frame looks really cool. It's another step towards a fully open source VR headset.

I made a ComfyUI custom node for using the Retro Diffusion API in your workflows, and it's now published to the Comfy Registry.

Source code - https://github.com/svntax/ComfyUI-RetroDiffusion-API-Node

GitHub - svntax/ComfyUI-RetroDiffusion-API-Node: Retro Diffusion API node for ComfyUI

Retro Diffusion API node for ComfyUI. Contribute to svntax/ComfyUI-RetroDiffusion-API-Node development by creating an account on GitHub.

GitHub

If you're wondering what's NEAR Legion:

It's a community with people and teams focused on open, user-owned AI on NEAR. There's cool info there on what's being worked on, and I'm aiming to shine a spotlight on the gamedev side of things.

More info here - https://docs.nearlegion.com/

Welcome to the NEAR Legion! | NEAR Legion Guide

Play the closed alpha here - https://svntax.itch.io/the-near-mines

Testing is open to NEAR Legion members. Password is in the group.

Not a member? You can join with my referral link - https://app.nearlegion.com?referral=5f22697

The Near Mines by svntax

A Minesweeper-like cave digging game. A browser game made in HTML5

itch.io