Wiesław Šoltés

@soltes
210 Followers
75 Following
2.3K Posts
3D mesh rendering for my GPU-first UI framework and composition substrate for .NET, it uses similar to WPF 3D rendering api running on top of WebGPU, this is using X-Ray shading mode , realistic shading, normals and wireframe.
3D mesh rendering for my GPU-first UI framework and composition substrate for .NET, it uses similar to WPF 3D rendering api running on top of WebGPU
No wasted core
Using Codex app to improve my Svg.Skia test coverage with Codex 5.5 and sub agents, 885 test fixtures remaining for resvg test suite, time to pass all of them. Having great validation test harness is key.
Some basic panels for my GPU-first UI framework and composition substrate for .NET, it uses similar to WinUI rendering api based on DrawingContext running on top of WebGPU.
Initial work on theming support for my GPU-first UI framework and composition substrate for .NET, it uses similar to WinUI rendering api based on DrawingContext running on top of WebGPU.
Visual Designer Studio for my GPU-first UI framework and composition substrate for .NET, it uses similar to WinUI rendering api based on DrawingContext running on top of WebGPU.
Rich Text and Markdown rendering using my GPU-first UI framework and composition substrate for .NET, it uses similar to WinUI rendering api based on DrawingContext running on top of WebGPU.
Charting library pushing 1 million points at 60 FPS on laptop using my high-performance, GPU-first UI framework and composition substrate for .NET, it uses similar to WinUI rendering api based on DrawingContext running on top of WebGPU.
It’s custom rendering engine for 2D vector graphics / compositor built on top of WebGPU GPU rendering with shaders. Everything you see is rendered on GPU using this engine including text and vector graphics, zero dependencies except Silk.NET even UI is custom framework.