Some basic panels for my GPU-first UI framework and composition substrate for .NET, it uses similar to WinUI rendering api based on DrawingContext running on top of WebGPU.
Initial work on theming support for my GPU-first UI framework and composition substrate for .NET, it uses similar to WinUI rendering api based on DrawingContext running on top of WebGPU.
Visual Designer Studio for my GPU-first UI framework and composition substrate for .NET, it uses similar to WinUI rendering api based on DrawingContext running on top of WebGPU.
Rich Text and Markdown rendering using my GPU-first UI framework and composition substrate for .NET, it uses similar to WinUI rendering api based on DrawingContext running on top of WebGPU.
Charting library pushing 1 million points at 60 FPS on laptop using my high-performance, GPU-first UI framework and composition substrate for .NET, it uses similar to WinUI rendering api based on DrawingContext running on top of WebGPU.
Another sample DXF rendered
So I just implement DXF rendering engine using my high-performance, GPU-first UI framework and composition substrate for .NET, it uses similar to WinUI rendering api based on DrawingContext. Can render 200+ FPS complex 2D CAD drawings.
I have also hit my new major milestone in total NuGet package downloads over 70 million !
My Svg.Skia an SVG rendering library just hit 12 million NuGet downloads, recently updated with new SVG 2 support and soon to be release major improvements text and animation rendering features.
https://www.nuget.org/packages/Svg.SkiaHere is pushing 10000 paths animation at 40 FPS, see below CPU/GPU usage numbers.