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Virtually nil. Subscriber count has risen steadily (yay!), but as you can see from the posts the traffic is mainly me. I haven’t had to break up a single fight lol.

Hopefully the community has an active future, but for now it’s a pretty sleepy corner of the site.

Mod wanted! - sh.itjust.works

With only a modicum of regret, I am stepping away from Lemmy. Nothing to do with this community or Lemmy itself. Love y’all. Rather, since leaving reddit I’ve observed a huge improvement in my mental health and my feelings of personal effectiveness. I’m taking this as a sign to exit social media for now, as an exercise in overall self-care. So I’m releasing this community to, well, whoever would like to step up! This will likely be my last post here, but I’ll keep an eye on my inbox. If there are any takers, just hmu.

I love them both. I feel like they both need to be played on harder difficulties because they’re built for a pushy playstyle, especially Eternal which requires melee finishers for ammo drops even more than the '16 game already did.

'16 has more of a straightforward plot. The story is fine. The main NPC looks and sounds like James Spader’s Ultron, which thrills me. I love the Mars station design and wish the Hell levels were a bit more creative. Other than some mysterious hints at a connection to all the Hell stuff, '16 doesn’t bother much with lore.

Eternal takes everything good about '16 and gives it an espresso, some laughing gas, and a whole bunch of lore that might have been written by Tenacious D. It’s deeply silly, very hard and has some of the best game design I’ve ever seen.

Incidentally I just started Prey about an hour ago after sitting on it in my backlog for a couple years. It’s very good so far, seems to have a good spread of systems with decent depth and the graphics are still 2023-approved.

I’ve been playing a lot of DOOM so the combat feels a bit Lite™, but I felt that way about Dishonored too—blows land like wing chun and not like a rock crusher.

It’s got BioShock’s turrets, F.E.A.R.'s slow-mo and Dishonored’s stealthy parkour, and so far it all comes together nicely.

It feels very much like an Arkane title, too. Maybe a bit too much going on at once, but boy do they know how to throw everything at the wall to see what sticks.

It’s a consequence of retail. Because carriers in the US determine which phones most of us can access, with the exit of LG from the market the Android landscape in the US effectively became “Samsung.” Other manufacturers may as well not exist for all the average shopper is led to believe – the brick and mortar store where you pick out your phone gives you two options: iPhone or Samsung.
Certain markets too, perhaps. I’m in the US with an A32 because I’ve just flat-out stopped paying for flagships, and I haven’t seen any junk in the most recent update.
Wow, hadn’t heard of this. It looks great, thank you!
Yes goddammit, now let’s do it again

Oh sick, I didn’t realize Deathloop was first-person (I assumed it was over the shoulder 3rd-person like Max Payne & Control).

I almost mentioned Control in my post because it did have great environmental design that felt like a cross between Aperture and The X-Files. I’ll stick Deathloop on the wishlist, thanks for the recommendation!

Shit, and it comes with the first two games for $4?? Purchased and downloaded. Thanks for the suggestion!