| sim.coffee | https://sim.coffee |
| Retrogram | https://retrogram.app |
| Codea Talk | https://talk.codea.io |
| Codea Discord | https://discord.gg/H94SjHQp |
| sim.coffee | https://sim.coffee |
| Retrogram | https://retrogram.app |
| Codea Talk | https://talk.codea.io |
| Codea Discord | https://discord.gg/H94SjHQp |
Something I was kind of putting off for the macOS version of Codea was changing the autocomplete suggestions from a bar to something more traditional
I asked Codex to have a go at it. It did a good job. I took over and made sure I agreed with (or changed) its decisions, and added some polish
Not sure if it saved time, but I never would have started without being able to generate the "rough draft" so quickly
Every now and then I poke Claude to add some more to this. It has a dark mode now
The code is easy enough to understand, so I've often just made fixes and worked directly on it
I'm finding I tend to use the LLM when I have a really boring task (update these colours, here are the hexes). Even though it would be trivial — and possibly faster — to do by hand
This blog has a good example, Paper by FiftyThree has always been one of my favourite apps https://ezhik.jp/ai-slop-terrifies-me/
Image caption: Spend all the tokens you want, trying to make something unique like Paper by FiftyThree with AI tools will just end up looking normal and uninspired.
Inspired by https://mastodon.social/@stroughtonsmith/116019153868915403
I decided to try this on my iOS game https://retrogram.app
I used Claude. It burned through my entire quota in 45 minutes and produced this Android app:
- It works, using the same Firebase backend
- It's only the main game screen
- The aesthetics are way off
- Animations are primitive