Change in Miscellaneous: Added a network lag test. To make this work, your client needs to respond to LAG-TEST as a string on its own line. The response has to be lag_result, once again with no additional text on the line. The official VipMud soundpack has already been made to work with this. The command to initiate a lag test is @lag. Please note that unless your client responds with lag_result, the test is only halfway done and you don't get the result, since the game's ping doesn't get your client's pong as a response, as it were.