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#gamedev vet, C# fan, DOD/ECS expert. Made Robocraft & Svelto.ECS.
Svelto.ECShttps://github.com/sebas77/Svelto.ECS
Code Articleshttps://www.sebaslab.com/
Photographyhttps://sebasphotography.com/
Ridinghttps://www.instagram.com/f850gs_seb/

It's a while now I don't use target frame rate on android (using my own sleep instead), today I had another go since the incremental GC doesn't run when I ask it to run (manually), but inside WaitForTargetFPS, which is naturally driven by Application.TargetFrameRate.

I set TargetFrameRate 60 and it adds 11ms to a frame that already lasted 11ms? what the hell is going on here?!

C# devs, how hard would be to make generic overload through the where clause possible? I mean, I am already doing it, I just would like to avoid the namespace overhead.

So many things that could be theoretically done with generics have never been considered by the C# language committee

Unity Memory Profiler has an incredibly useful feature that I just noticed few days ago, it reports the object that reference a managed object and thus prevent garbage collection. In the image is not a good example, but it shows the powerful feature nevertheless
Why is Unity aware of this since 5.3 and NEVER implemented an integrated solution? One of those incredible things, isn't it? Luckily nowadays we have AI that helps to write what would have been an incredible chore otherwise.
AWS EC2 hosted runner/Unity building Github Action worked well eventually.
[Unity/IL2CPP] if I had to investigate why these .o files are generated all the times when they should not since the Library folder is untouched, what should I look at in the megabytes of logs generated?
OMG Registering a PC, even your PC, as a self-hosted runner in github is a matter of seconds! Once you click on add self runner and choose the OS, it gives you the lines to copy and paste and it's done! You don't need a static IP because the runner self register itself to github. I could have done all those tests locally sigh.
Svelto.ECS has now 900+ stars, a bit more than 100 stars each year since I created it! Let's see if it will get to 1000 before I release Svelto.ECS 3.4 (soonTM)