Sebastiano Mandala

@sebify
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#gamedev vet, C# fan, DOD/ECS expert. Made Robocraft & Svelto.ECS. Working on World Eternal Online
@xoofx computesharp is the one I actually used and worked like a breeze https://github.com/Sergio0694/ComputeSharp
GitHub - Sergio0694/ComputeSharp: A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET dev...

GitHub
@xoofx a c# to compute shader compiler already exists if you are interested I can link it