Sebastian Aaltonen

1.5K Followers
83 Following
12 Posts
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@castano @StompyRobot IIRC Qualcomm had POSH very early too.
Sebastian Aaltonen on Twitter

“Shape morphing in Claybook. Simple linear interpolation between two SDF volumes (64x64x64). Real time, no baking, was simple to implement :)”

Twitter
@mcapousek @runevision @jakob We used surface nets in Claybook moving player shapes. The algo was fast enough to run even frame on the GPU for a 64x64x64 SDF volume texture, generating a 10k-60k triangle mesh.

ICYMI: We released a new Insider update last week with big performance & memory improvements for traces with many (many!) threads.

Also included are some QoL features, like being able to rename & annotate your sessions while capturing and a more sensible datetime format for capture names.

Go check it out! 👇

I was on vacation. Seems that Twitter is now called X :)

How is the gfx community doing here? Is it now the correct time to make the jump?

People coming to SIGGRAPH this year? First in-person conference for me in 3 years.

@joeldevahl I thought that Elon removed the login requirement, but it indeed seems to still be there. He changes his opinions so quickly :)
How do I see how many people are following me in Mastodon? Can't find that info anywhere...

After my Metal backend is ready, should I continue to talk about the HypeHype renderer optimization and visual improvement work at:

(survivor bias test)

Twitter
6.1%
Mastodon
93.9%
Poll ended at .
How do you see statistics of posts here? How many people have seen it and reposted it? I want to know which posts if mine are popular to drive my content creation process.
How do you like messages in Mastodon? I haven't found a like button yet :)