Good thread that I wish was on Mastodon!
https://twitter.com/SebAaltonen/status/1680504887090503680?s=09
Sebastian Aaltonen on Twitter
“Thus our solution for fast rendering on low/mid tier Android phones (50% of the market today) is to lean on traditional draw calls. Make draw calls as fast as possible on both CPU and GPU side. Well optimized solution can push 10,000 draw calls at 60 fps on 99$ Android phone.”