| Location | Glasgow |
| Location | Glasgow |

In the security updates of June 2021, Microsoft patched a heap buffer overflow in the Windows Defender mpengine.dll assigned as CVE-2021-31985. The vulnerability was found by Google Project Zero (GP0) and reported on May 25, 2021. The Windows …
GDC 2016: "Rendering 'Rainbow Six | Siege'" by Jalal Eddine El Mansouri of Ubisoft Montreal https://gdcvault.com/play/1023287/Rendering-Rainbow-Six-Siege
This presentation was a bit challenging to follow. There were 2 main topics of the presentation:
1. They try really really hard to reduce the number of draw calls they use. They do this in two ways: GPU-based culling (which seemed fairly standard to me), and by merging resources. For example, they have a single vertex buffer for the entire map.
1/6
Introducing AMD Smoldr, our open-source CLI to run #DirectX12 HLSL from simple text scripts.
🛠️ Compile shaders, create resources & pipelines
⚙️ Dispatch compute & ray tracing
🐞 Prototype/debug without C++
Faster iteration for DX12 devs 👇
📅 Happy 31st anniversary to Descent!
💾 Descent was released on March 17th, 1995!