We've announced our new game! Cloudheim! Woo. Alright, back to work. type type type.
| www | https://www.rms80.com/ |
| blogs | https://gradientspace.com/ |
| Location | Toronto, again |
| www | https://www.rms80.com/ |
| blogs | https://gradientspace.com/ |
| Location | Toronto, again |
We've announced our new game! Cloudheim! Woo. Alright, back to work. type type type.
I've quietly made my LayerProcGen framework public:
https://github.com/runevision/LayerProcGen
It's a framework (C#) that can be used to implement layer-based procedural generation that's infinite, deterministic and contextual.
Nobody else have tried/tested it yet - if you're up for taking it for a spin, let me know how it looks; what's clear or confusing, if you think there's low hanging fruit improvements I could make, etc.
#ProcGen
I have uploaded 155 figures from PGA Illuminated to Wikimedia Commons under the CC-BY-4.0 license. More to come.
https://commons.wikimedia.org/wiki/Category:Geometric_algebra
These can be used freely in papers, books, presentations, Wikipedia pages, or anywhere else with proper attribution.